Author Topic: Weapon Effects - Yet another bunch of 32bit eye candies  (Read 87269 times)

0 Members and 1 Guest are viewing this topic.

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Weapon Effects - Yet another bunch of 32bit eye candies
there's ways to have very cool "3D" beams using particles, like they did in Darklight Conflict ( that game was full of effects of that kind ). I have to find pics...

Edit: seems there was a psx version out, and as a result, the old PC version, well, can't find anything interesting about it. It's quite old, tho ( out in 1997 )
« Last Edit: March 04, 2004, 07:28:58 am by 83 »
SCREW CANON!

 
Weapon Effects - Yet another bunch of 32bit eye candies
So then the verdict on a 3D beam or a more 3D-looking beam would be:

 

Offline Liberator

  • Poe's Law In Action
  • 210
Weapon Effects - Yet another bunch of 32bit eye candies
maybe? zako
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 
Weapon Effects - Yet another bunch of 32bit eye candies
The beams look great and all, but if it hits the ship then you can clearly see that its 2D, just like the fire effects from Doom when you would run around a fire it would rotate with you. ;7

 

Offline Liberator

  • Poe's Law In Action
  • 210
Weapon Effects - Yet another bunch of 32bit eye candies
Actually, zako, your supposed to be too busy to make that kind of observation.  zako
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
Weapon Effects - Yet another bunch of 32bit eye candies
no. no no no no. no 3D beams. it'll be a preformance drain and it'll look worse. it's no worth solving the straight line hit problem, especially sinse that can easily be solved by covering it up with beam glows and explosions.
"Gunnery control, fry that ****er!" - nuclear1

 
Weapon Effects - Yet another bunch of 32bit eye candies
Well, a 3D beam wouldn't actually kill performance (since a cylinder doesn't actually require _that_ many polies).

It just won't look as good.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Weapon Effects - Yet another bunch of 32bit eye candies
show me a pic of the 'strait line' problem.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Weapon Effects - Yet another bunch of 32bit eye candies
a 3D (  cylinder mesh ) beam looks crap, period. I know, I've tried many ways in max to render beams and, guess what? The cylinder thing is the worst looking of the lot.
The best way can't be replicated in FS ( well, it could with some tweakage of the overexposure code, I guess ).
SCREW CANON!

 

Offline Grug

  • 211
  • From the ashes...
Weapon Effects - Yet another bunch of 32bit eye candies
Personally... I don't think its a 'major issure'.

But I still wouldn't mind to see it perfected. Maybe once Lightspeed gets around to beams... :D

-Grug

 

Offline Sandwich

  • Got Screen?
  • 213
    • Skype
    • Steam
    • Twitter
    • Brainzipper
Weapon Effects - Yet another bunch of 32bit eye candies
Seems to me that FS beams are more or less fine as-is, especially with the advanced tiling and animation code in there. But adding some real HTL glows would be REEEAAALL nice, too. ;)
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Weapon Effects - Yet another bunch of 32bit eye candies
well, I just pointed out tech facts. I like the beams as they ar now as well.
SCREW CANON!

 
Weapon Effects - Yet another bunch of 32bit eye candies
3D beam meshes are the ugliest thing you could do to freespace engine... i mean, how can you make a cilindric mesh looks like it's made of energy??? :confused:

Quote
Originally posted by .::Tin Can::.
The beams look great and all, but if it hits the ship then you can clearly see that its 2D, just like the fire effects from Doom when you would run around a fire it would rotate with you. ;7


see:

Quote
Originally posted by Bobboau
there is a method for makeing sure it doesn't look like it's getting hit by a line, an impact explosion, big enough to engulf the end of the beam


yes, simple as that...

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
Weapon Effects - Yet another bunch of 32bit eye candies
The graphics do need addressing though, as it is the beams don't look like they're glowing so much as they're just colored that way with a gradient. Give me a bit and I'll see if I can mock up what would be better. It has a lot to do with impact explosions and beam glows.

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
Weapon Effects - Yet another bunch of 32bit eye candies
Uh, so yeah... this at least shows part of what I mean. The pure circular glows at the source of the beam look rather wrong if you ask me. They should look like they're shunting power at the target in a beam like fashion...

There are other changes, but it's a thought.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Weapon Effects - Yet another bunch of 32bit eye candies
well that's just a art problem
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Grug

  • 211
  • From the ashes...
Weapon Effects - Yet another bunch of 32bit eye candies
I think Kalfireth means it should look like a cone angled towards the point its firing?

Personally I think beams should be animated or have the choice to do so. Unless they already can be, in which I'll be greatly surprised and happy... :)

ie, so you could have it look like pulses heading towards the target etc. Something more like Homeworld... :D

-Grug

 

Offline Zarax

  • 210
Weapon Effects - Yet another bunch of 32bit eye candies
I remember one of the very first SCP releases, where the beams were jagged... Effects like that one would be something fresh and new...
The Best is Yet to Come

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Weapon Effects - Yet another bunch of 32bit eye candies
beams have been able to have there textures move twards there target for years
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
Weapon Effects - Yet another bunch of 32bit eye candies
My main point was that someone needed to redo the graphics for it, but overall the beams could do with having a bit more "power" behind them. I'm not entirely sure how though. But they just don't feel - to me at least - like particularly dangerous weapons. More "oh look, another beam cannon firing".

Heck, what would be really nice was if beams were reworked as some kind of a particle cannon.. that is to say you see energy "spawn" at the source of the beam and hurtle through space to slam into their target. Not smooth as the beams are now, but... perhaps like almost liqued like in movement. As if energy was actually moving rapidly rather than there just being a straight line. It's hard to describe, I'll see if anything on the net looks similar.