Author Topic: Weapon Effects - Yet another bunch of 32bit eye candies  (Read 70028 times)

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Weapon Effects - Yet another bunch of 32bit eye candies
I agree on the missile LOD thing.  I mean, it's not like you're going to be staring at missiles that much anyway, especially if they're bearing down upon you. :P
8 or 9 rotation segments looks like it would be fine, to me.

Just my two coppers.

And LightSpeed : Is it possible to get like a lightning contrail type thing?  So it would look kind of uneven, or something like that?

Just another two coppers. :P

~Atal
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Offline Fineus

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Weapon Effects - Yet another bunch of 32bit eye candies
Why not do some testing with the missiles? Remember that most missiles aren't on the screen for any more than 10 seconds - so you definitely won't have thousands of them on the screen dropping the poly count. At the same time, the current FS2 missiles are noticably ****e on the detail front. Just because they're small and aren't around long - doesn't mean they should look like little boxes in space™.

  

Offline Lightspeed

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Weapon Effects - Yet another bunch of 32bit eye candies
Okay this was my idea:



How about it?
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Weapon Effects - Yet another bunch of 32bit eye candies
Ooooooh! :D
Simple, but very cool at the same time.  I like! :D

Quote
Just because they're small and aren't around long - doesn't mean they should look like little boxes in space™.

What about ships from the GTC Big Cube? ;)

Cheers!
~Atal
Mertakk monae ki ienikk du bellou zhello.
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What does it mean if the most fun you had all night was blowing up asteroids...?

"Its a Babylon Space 2 HercFury!" --mikhael on seeing my first fighter design.

 

Offline Lightspeed

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Weapon Effects - Yet another bunch of 32bit eye candies
I'll wait for Venom to reply. If he likes it then it has to be really good :p
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Offline Deepblue

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Lol. Turn it to a bluish green and you have something that I want.

 

Offline Lightspeed

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Weapon Effects - Yet another bunch of 32bit eye candies
Quote
Originally posted by Lightspeed




 


that is a bluish green. :wtf:
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Offline KARMA

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Weapon Effects - Yet another bunch of 32bit eye candies
I prefer the ring thing rather than this one sorry.
The point is that particles should be somehow random, elseway they create a "patter", wich is a bit odd.
If you want to have the rings, they should start very close to the firing point and then fade soon.
In the shots you made I haven't understood if they continuosly follow the shot, if not they are too far from the ship, and at this distance they should be almost faded out.
If it is impossible to make them the way I suggested, if they continuosly folllow the shot, they should be scratched away since they'll always look odd. At least you may try some small semivisible irregular rings (like the em cannon in the film "eraser", with shwarzenegger)

 

Offline karajorma

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While I agree that LOD0 is far too detailed it would be nice to use for anims so keep making them that detailed. Just use LOD2 & 3 in game along with a couple of the original ones.
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Offline Flaser

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Weapon Effects - Yet another bunch of 32bit eye candies
They can still be usefull if external weapon mounts ever get implemented - or just their tips showing in the launcher.
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Offline Bobboau

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make the new particles shorter livers (shorter ani) and start out white, and end with a much lower color saturation

and more variance
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Offline Taristin

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Weapon Effects - Yet another bunch of 32bit eye candies
Quote
Originally posted by Lightspeed
Okay this was my idea:



How about it?


I love them. The only thing that'd look better, would be if the particles were a little more random looking. Like if instead of having a linear trail, it had pieces flying off in all directions bac. :yes:
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Offline Taristin

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Weapon Effects - Yet another bunch of 32bit eye candies
Quote
Originally posted by Atalhlla
*snip*
~Atal


*smacks Atalhlla for no good reason*

 :p
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Weapon Effects - Yet another bunch of 32bit eye candies
Owww, heeeyyy.... <.<

And as for the random particles shooting off in random directions, I also think that'd look cool.  The question, I suppose, is "Is it possible"?

*Smacks Raa for good measure.* :P

EDIT : By random, I meant little bits flying off like fleas, or somethin.  Variance in the tail would look cool, too.  But, if you just have it slid around on the pcx, would it look too uniform when you shoot six bolts at the same time?..
« Last Edit: January 11, 2004, 01:53:09 pm by 1633 »
Mertakk monae ki ienikk du bellou zhello.
Kuek mertakk monae ienikk divakkou zhello.

What does it mean if the most fun you had all night was blowing up asteroids...?

"Its a Babylon Space 2 HercFury!" --mikhael on seeing my first fighter design.

 

Offline Fineus

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Weapon Effects - Yet another bunch of 32bit eye candies
By the sounds of it you're heading steadily towards the EMD Gun from Descent 3...

...no bad thing ;)

 

Offline Lightspeed

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Weapon Effects - Yet another bunch of 32bit eye candies
random bits are not yet possible. Some of the code gurus could probably implement it in virtually no-time though :) *pokes pokes*

Also, i'd like a random time factor:

$Time-Max:
$Time-Min:

instead of $Time:

:D
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Offline Taristin

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Weapon Effects - Yet another bunch of 32bit eye candies
Quote
Originally posted by Atalhlla
Owww, heeeyyy.... <.<

And as for the random particles shooting off in random directions, I also think that'd look cool.  The question, I suppose, is "Is it possible"?

*Smacks Raa for good measure.* :P




Bugger! :p

I see you agree with me... :shaking:
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Offline Drew

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Weapon Effects - Yet another bunch of 32bit eye candies
Quote
Originally posted by Lightspeed
Okay this was my idea:



How about it?


i wub it. gimme more.
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Offline Lightspeed

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Weapon Effects - Yet another bunch of 32bit eye candies
I have found a way to 'randomize it' :D :)



Looks really good in-game, as it's not linear anymore. :)

updated the zip.

FS2_new_weapon_FX_v0.1g

:)
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Offline Starks

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Weapon Effects - Yet another bunch of 32bit eye candies
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