Author Topic: Pirate hideout? Civilian base?  (Read 3933 times)

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Offline TrashMan

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Pirate hideout? Civilian base?
I was fiddling around and came up with this...what do you think?


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Pirate hideout? Civilian base?
To me it's too spherical.  It's too much like the 'ideal' asteroid.  Make the rock more uneven.

 

Offline TrashMan

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Pirate hideout? Civilian base?
It's actually a bit stretched, but I guess one can't see it from this angle.
I'm gonna add more stuff into the interior.
And put turrets on the entrance...
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Offline Flaser

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Pirate hideout? Civilian base?
NICE!

....add some noise to the general shap though.
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Offline Odyssey

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Pirate hideout? Civilian base?
[color=cc9900]I don't see the point of having towers inside the structure. You need to build things more into the asteroid, instead of just having a floor and putting stuff on it - any unnecessary hollowing out of the asteroid would be avoided at all costs if you were trying to build something on that scale.

EDIT: Come to think of it, is that even a stable mesh? You've got multiple points along one line around the door area (which would better less straight-sided, anyway).[/color]
« Last Edit: December 28, 2003, 03:24:20 pm by 493 »

 

Offline Ashrak

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Pirate hideout? Civilian base?
its a beach ball!!!
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Offline Starks

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Pirate hideout? Civilian base?
It's a friggin' Death Star...
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Offline StratComm

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Pirate hideout? Civilian base?
It's a noise-modified sphere with a tapered cube hole booleaned in.  That's all I see, and is all I would ever see.  Make the base exist as part of the asteroid, not in spite of it.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline TrashMan

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Pirate hideout? Civilian base?
The whole point of the base is to be hidded. The less is out there to see the better.

I added a bit more detail, uninoed everything, triangulated, textured. Added turrets and tried to convert...PCS chrashes just like that...no reson, no message..nothi'n!

EDIT: In case you were wondering...the whole model (with turrets)..around 1760 polys.
« Last Edit: December 28, 2003, 06:52:40 pm by 624 »
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Offline Odyssey

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Pirate hideout? Civilian base?
[color=cc9900]I think StratComm and I's opinions are still valid. What we mean is build things into the asteroid, sure they can still be inside it, just not on the bottom of a box. Build stuff into the sides of a hollow inside the asteroid. It looks comical as it is.
Also, is PCS not converting because of the booleans screwing up stuff? You ought to be able to make something like that without using booleans.[/color]

 

Offline TrashMan

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Pirate hideout? Civilian base?
Without booleans? Hardly... And I allways use booleans when I make things...
It is triangulated, so everything should be connected...

It's not a box inside, but a bit more complex object. Anyway, I hardly belive people ar just gonna sticka building on the side of a asteroid (even if inside). They are first gonna work to shape and re-inforce the area where they will build first.

And I added more structures on the sides of the hole
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Offline TrashMan

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Quote
Originally posted by kv1at3485
To me it's too spherical.  It's too much like the 'ideal' asteroid.  Make the rock more uneven.


And you would build a base on a non-ideal asteroid?
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Offline karajorma

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Pirate hideout? Civilian base?
Quote
Originally posted by Odyssey
[color=cc9900]EDIT: Come to think of it, is that even a stable mesh? You've got multiple points along one line around the door area (which would better less straight-sided, anyway).[/color]


That's not a problem with HT&L since the model gets triangulated on loading.

Quote
Originally posted by TrashMan
Without booleans? Hardly... And I allways use booleans when I make things...
It is triangulated, so everything should be connected...


Triangulation won't solve all problems. It doesn't deal with problems where two verts are in the same place for instance.
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Offline Odyssey

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Pirate hideout? Civilian base?
[color=cc9900]Building something in a non-ideally shaped asteroid would be less conspicuous, as otherwise bored fighter pilots go "ooh look, a spherical asteroid" and fly over and blow it up.
I suppose Truespace kind of forces you to use booleans. In any proper modelling program, it would be easy to avoid...
I know it's not quite a box inside it, but whatever it is it's flat on the bottom. There is no point for that. Look at it - it's a load of rock. Build stuff in the rock, why would you want to geometrically hollow out an asteroid, cart all the rock away, then cart building materials back into the asteroid for frickin' towers? There is no point to it.[/color]
« Last Edit: December 28, 2003, 05:54:00 pm by 493 »

 

Offline Knight Templar

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Pirate hideout? Civilian base?
it's a ball with a tower in it..
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Offline Odyssey

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Quote
Originally posted by karajorma
That's not a problem with HT&L since the model gets triangulated on loading.

[color=cc9900]Yes, but it's possible that there are points along a line which aren't actually related to the line, so are ignored in triangulation. The polygons have to be remade to accomodate these points. This might not be done properly when booleans are used.[/color]

 

Offline TrashMan

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Pirate hideout? Civilian base?
*SIGH*

Well...it worked for Freelancer...and it looked good there...but as you wish..

*deletes the file and start anew...in 3DMax...*
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
I think I know what you are trying to do and I go some ideas...


   In fact I think we can help each other.. I got two models youmight like. Onc eis a lage asteroid I have to make smaller cause it has a winding tunnel that goes from one side to teh other you could fly a cruiser or possibly a juggernaught through! ;)  The second is a nicely irregular shaped asteroid with a base inside it that is hard to see from the outside cause it has 2 or 3 small tiny entrances... This crashed in PCS though I was thinking if you could look at it and try to salvage it for FS2?

   I particularly like the first one cause you put that in an asteroid field and use it to double back on enemy forces whenthey are chasing you but not right on your tail! like to get behind cruisers and what not, then order your allies to attack from the front, AMBUSH! Too tied and lazy to post a pic now I've been convetinglike mad last 5 days!

thoughts?
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Offline karajorma

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Quote
Originally posted by Odyssey

[color=cc9900]Yes, but it's possible that there are points along a line which aren't actually related to the line, so are ignored in triangulation. The polygons have to be remade to accomodate these points. This might not be done properly when booleans are used.[/color]


I did say in the second paragraph that triangulation wouldn't solve all problems but it will solve the standard points in a line problem.
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Offline Odyssey

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Pirate hideout? Civilian base?
[color=cc9900]The standard one, yes. But I'm talking about variations of the same problem, which I don't think you mentioned - it could still be regarded as a points on a line problem, just the polygon doesn't incorporate the points. Correct me if I'm wrong.[/color]