Author Topic: FS1: There is no true substitute.  (Read 9484 times)

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Offline Anaz

  • 210
FS1: There is no true substitute.
hmmm...as far as fighter fun goes, I never left my Valk if I could, and whenever I got to fly the Athena, I used it...
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Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
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  • 213
FS1: There is no true substitute.
maybe the FS port people should think about porting over the rest of the game :)
I've always wished they would, when it first came out I started copying files and altering table so the right sound effects would play, and the I got to thinking, why am I doing this? shouldn't the people who made the prot have done this them selvs, then I stoped and whent back to doing what I was doing before.
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Offline jdjtcagle

  • 211
  • Already told you people too much!
FS1: There is no true substitute.
Quote
Originally posted by Solatar
Love the fs2 engine.

Love Apollo vs. Anubis style combat.

Me lost my fs1 CDs = port all the way.:p


10 dollars ordering off of volition and silent threat included:)

Just wondering since I don't know anything about how the SCP works, so don't jump me but could there be a FS_Open for FS1
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Offline karajorma

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    • Karajorma's Freespace FAQ
FS1: There is no true substitute.
Nope. [V] say they destroyed the source code for FS1 when they turned it into FS2 so we can't get hold of the original source for FS1. I suppose someone could try to reverse the process but I doubt anyone has the time.
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Offline Hippo

  • Darth water-horse
  • 211
  • Grazing.
    • All Hands to War
FS1: There is no true substitute.
Wow... I totally agree with Woolie... :shaking: FS1 just has an atmosphere that FS2 can never recapture... The HUD is by far beter then FS2 IMHO, the only hing the hud lacks is changing colors, or brightness when you press 'L' (like that has a point :doubt: )


[q]I suppose someone could try to reverse the process but I doubt anyone has the time.[/q]


I'll do it! :nod:


If someone would tell me how...


[q] The transports never arrived to capture the Ramses! I waited outside the weapons range of the Taranis and shot up incoming Shivan fighters for a terribly long time, but the transports still didn't come. I was down to 22% hull integrity and one remaining wingman by the time I was 25 minutes into the mission, so I jumped out. Fortunately, I was able to continue the campaign (and I got an Ace medal). If the transports ever did come after I left, they would arrive to find a derelict Ramses with all of the subsystems gone and an alive-and-well Shivan cruiser (Even with no beams, I did NOT want to attack a Cain in a Valkyrie. Every hit hurts a lot when you have 200 shields and 200 armor).
-A Headz picture appears in the Credits screen after a while but there's no Headz movie on the disc.[/q]

Ah, the Ramses... Hate to break it to you, but there are no transports... The trick is, the Shivans MUST destroy the ramses... Simplest thing is to destroy the cargo first, then hang out and rack up as many kills as you can, but leave the ramses to die...

The Headz movie is on the Silent Threat CD... The movie was once on the DDN & VBB when FS1 came out, but the movie never made it to the disk untill ST...



The only big drawback I see frm FS1, is its un-mod-friendlyness... Goober and I are breaking ground people back in VBB days never would have thought to, but breaking this ground is a hard prosscess...  Not to mention that th FS1 ship tables breaks with more then 75 ships... (there are 71 in the default ones)


So... Anyone willing to tell me how to undo the coding on FS1?
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
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Offline karajorma

  • King Louie - Jungle VIP
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FS1: There is no true substitute.
Quote
Originally posted by Hippo
So... Anyone willing to tell me how to undo the coding on FS1?


1. Learn C/C++
2. Get hold of the code
3. Start undoing stuff
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Offline Flaser

  • 210
  • man/fish warsie
FS1: There is no true substitute.
I believe you would be better off helping the Port, or working on porting FS1 to FS2.
Aside some minor things, almost everything can be ported - I already saw a Galatea mainhall at least in the original 640 x 480.
Making new ones at 1024 x 768 is the only artistic challenge in the process.

A few things are impossible to do - like the old tech animations as well as the decloaking ship, but if there was demand - and apparantly there is - the SCP may consider adding the option of using user made non-standard resolution anis - they were simple ani-s after all!

I may be a fool - but there already is an option build your own user interface so even usign the current tech availible you could recreate the interface.

The port has almost everything converted other than the said user interface.

If you go this way definitly use SCP, because it will make your life a lot easier - and 3.5.5 is definitly a stabile build and knows all vanilla FS can do.

For cutscenes an Xvid/ogm. or a DivX/WMV conversion could work - that's still a bit glichy, but they're a lot smaller than the MVE-s.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline Lynx

  • 211
FS1: There is no true substitute.
Form me, space in FS1 felt more real because of the nebulaes used there. Sure they were edgy and didn'tl looked too good, but they were mostly bluish and rather faint and had the same color, which made the mission feel more 'real'. Contrary to that in FS2, the sky was covered by some multicolored far too bright blob. FS2 is too colorful for my taste.
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 

Offline Hippo

  • Darth water-horse
  • 211
  • Grazing.
    • All Hands to War
FS1: There is no true substitute.
Quote
Originally posted by Flaser
I believe you would be better off helping the Port, or working on porting FS1 to FS2.



That would defeat the purpose for making FS1 better, no?
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW

 

Offline Solatar

  • 211
FS1: There is no true substitute.
I made the Galatea main hall for fs2 a while back for the TVWP. I'll see if I can dig it up, or if it's still on the TVWP web-space.
I'll put it up here if I find it. I'm going to learn how to convert mainhalls to hi-res from Lightspeed (I'm not the most intelligent thing on this planet) and do one for the TVWP. Then I'll do the Galatea to hi-res.

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Re: Re: Re: Re: FS1: There is no true substitute.
Quote
Originally posted by Nico


The second time I played FS1 ( played it only two times ), I never left my Valkyrie unless I was forced to. The Valk is the best FS/FS2 playable ship, nothing will change my mind. The Perseus is really a step back compared to it, imho. Too bad it didn't look that good.


Wow :) So at least that's two of us :D
Modern man is the missing link between ape and human being.

 

Offline Gloriano

  • silver dracon
  • 210
  • Oh
FS1: There is no true substitute.
one thing i love in FS1 and it's Valkyrie
You must have chaos within you to give birth to a dancing star.- Nietzsche

When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi

 

Offline Flaser

  • 210
  • man/fish warsie
FS1: There is no true substitute.
I loved the Herc too.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline Solatar

  • 211
FS1: There is no true substitute.
Here's the table entry. I'm pretty sure it works, but I'm gonna have to dig up the graphics. If you're impatient, or intelligent, or have fs1, just extract the files that the table needs to your fs2 directory from fs1.

;; ----------------------------------------------------------------------------------------------------------------
;; Main hall 0 (Terran)
;;
;; GR_640
$Main Hall

+Bitmap:               MainHall1
+Mask:                  MainHall1-m   
+Music:                  Aquitaine

+Num Intercom Sounds:         3               ;; MAX is 10, if you need more, you need to get a programmer
+Intercom delay:         8000 15000            ;; min and max random delay for intercom sound 0
+Intercom delay:         8000 15000            ;; min and max random delay for intercom sound 1
+Intercom delay:         8000 15000            ;; min and max random delay for intercom sound 2
+Intercom sound:         38               ;; SND_MAIN_HALL_INT1
+Intercom sound:         39               ;; SND_MAIN_HALL_INT2
+Intercom sound:         40               ;; SND_MAIN_HALL_INT3
+Intercom pan:            0.0               ;; pan for intercom sound 0
+Intercom pan:            0.0               ;; pan for intercom sound 1
+Intercom pan:            0.0               ;; pan for intercom sound 2

+Num Misc Animations:         0               ;; MAX is 10, if you need more, you need to get a programmer


+Num Door Animations:         6               ;; MAX is 10, if you need more, you need to get a programmer
+Door anim:            mainexit         ;; door anim 1
+Door anim:            mainbarracks         ;; door anim 2
+Door anim:            mainreadyroom         ;; door anim 3
+Door anim:            maintechroom         ;; door anim 4
+Door anim:            mainoptions              ;; door anim 5
+Door anim:            maincampaign         ;; door anim 6
+Door coords:            68 260 NULL NULL         ;; door 1, coords and center of anim
+Door coords:            309 34 NULL NULL   ;; door 2, coords and center of anim
+Door coords:            312 264 NULL NULL         ;; door 3, coords and center of anim
+Door coords:            457 34 NULL NULL         ;; door 4, coords and center of anim
+Door coords:            530 206 NULL NULL         ;; door 5, coords and center of anim
+Door coords:            305 133 NULL NULL         ;; door 6, coords and center of anim
+Door sounds:            36 37            ;; door open, door close
+Door sounds:            23 24            ;; door open, door close
+Door sounds:            23 24            ;; door open, door close
+Door sounds:            34 35            ;; door open, door close
+Door sounds:            32 33            ;; door open, door close
+Door sounds:            43 44            ;; screen on, screen off
+Door pan:            -0.75            ;; door sound pan
+Door pan:            0.05            ;; door sound pan
+Door pan:            0.07            ;; door sound pan
+Door pan:            0.76            ;; door sound pan
+Door pan:            0.8            ;; door sound pan
+Door pan:            0.09            ;; door sound pan

+Tooltip Y:            469            ;; y coord to draw tooltip text

NOTE: No misc. anims, still working on those.

 

Offline Woolie Wool

  • 211
  • Fire main batteries
FS1: There is no true substitute.
Quote
Originally posted by Flaser
I loved the Herc too.


The Herc was great, and that's one reason why I also loved the Ares. The Ares, not the Herc II, was the true successor to the Hercules--it is designed to be as big and tough and deadly as a fighter can be without losing the ability to dogfight. I wish the Apollo had returned in FS2 in some incarnation, though. The Myrmidon makes for a poor replacement. It has a HUGE target profile (it is much, much, much easier to hit than an Apollo from the front or rear because of its height), the six primary guns are poorly placed (I prefer my guns below the cockpit, with some closer together and some farther apart--the Apollo has excellent gun placement, and my Apollo II has even better gun placement, with two extra guns in the nose),  there is less missile capacity (the Apollo can hold 20 Rockeyes but the Myrmidon can only carry 15), and it's rather ugly (the Apollo, by contrast, is one of the best-looking ships in the history of sci-fi).

Speaking of looks, after applying the high-definition texture registry hack, I noticed that from an aesthetic (not technical) perspective, FS1 just looks better. FS2 may have more advanced graphics, but I just like the way FS1 looks more (except for the awful Shivan Super Lasers, which say "we decided to put some beam cannons on the Lucifer at the last minute but we were too lazy to code in FS2-style beams so we faked beam cannons with missile trails").
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16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

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Offline taylor

  • Super SCP/Linux Guru
  • 212
    • http://www.icculus.org/~taylor
FS1: There is no true substitute.
Quote
Originally posted by karajorma
Nope. [V] say they destroyed the source code for FS1 when they turned it into FS2 so we can't get hold of the original source for FS1. I suppose someone could try to reverse the process but I doubt anyone has the time.


Already done.  It's in the icculus.org CVS.  Everything FS1 specific has a MAKE_FS1 #define.  There are still some things that aren't 100% but it's pretty close.  There shouldn't be anything *nix specific if anybody wants to check it out.  The code is almost a year old now but it took me about 7 months to do.   Most of the code was still there in some form and it was just a matter of wading through it all.  It probably could have been done faster but I had to learn how to program at the same time (so some parts are a bit sloppy).

Networking and compatibility with the original pilot files are the only things that were never finished.  I also never went through the entire process of handling the tables.  The old ones should work but some of the new FS2 style tables are still needed (strings.tbl, etc.) since I wanted to retain as much of the new/helpful features of the FS2 engine as possible.  There is a VP available containing those extra required files.

 

Offline karajorma

  • King Louie - Jungle VIP
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FS1: There is no true substitute.
I forgot that Icculus did that. :) I remember reading that you were working on making it FS1 compatible too.
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Offline Hippo

  • Darth water-horse
  • 211
  • Grazing.
    • All Hands to War
FS1: There is no true substitute.
:nervous:



*makes a mad dash for the code*
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW

 

Offline Singh

  • Hasn't Accomplished Anything Special Or Notable
  • 211
  • Degrees of guilt.
FS1: There is no true substitute.
yes- there is a substitute for FS1.
FS2 with Trek ships :)
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Flaser

  • 210
  • man/fish warsie
FS1: There is no true substitute.
....or FS2, with SCP graphics, SCP++ AI and FS1 interface and story - that is until people start pouring out such high quality campaigns as Homesick or Derelect - and do it with topping similar to Inferno and Lightning Marshall ....or TVWP if all things come together (stay tuned...we're on fire!).
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan