FS1 felt more 'realistic' (heh. I use the word realistic in connection with science fiction!) and challenging because of the lack of shielding, at least at the beginning. It also had those 'OH ****!' moments like when you first encountered the shivans and found out that you couldn't kill them with conventional weapons, or when the Taranis warps in. Fs2 had those too, like when you discover the Sathanas fleet, but those moments were few; most of the time it just happened as you were told in the briefing. Technically, FS2 is superior, but at least to me, it felt like a darned big ship w@nkfest. Collossus! Sathanas!!! OMFG!111. I had the feeling every time some faction had a bigger ship than the other they got some sort of penis envy and popped out a bigger ship.
And the beam weapons were somehow cool too, though I didn't like their appearence, they were too fat to me, I prefer thin beams like in Babylon5. But they weren't spectacular or groundbreaking. As mentioned, one good thing was that in FS2 capships could defend themselves against fighters halfway properly.
TVWP go! Make playing FS challenging again!:cool: