he means in the LOADOUT screen. Yes, thats a good idea.... a VERY good idea

Also, another good idea would be to have a completely new Label in the Targetting box:
Wing: Alpha 2
Pilot: Admiral Aken Bosch
Class: NTB Boanerges
Distance / speed as usual
-- There's enough space

-edit: And then have a table file called pilots.tbl
//PILOTS.tbl//
+Terran
|list of dynamic names for terran pilots|
+Vasudan
|list of dynamic names for vasudan pilots|
+Shivan
|list of dynamic names for shivan pilots|
///---///
List entry would be as follows:
Name:
$accuracy modifier:
$courage modifier:
$patience modifier:
For example:
Name: Mr. N00b
$accuracy modifier: -0.5
$evasion modifier: -20
$courage modifier: +10
$patience modifier: -5
Now, if we had the ship set to Class "General"
The values would be 0.8 / 40 / 40 / 40
modifiers apply: 0.3 / 20 / 50 / 35
This way we have the following advantages:
a) Names make it more 'human'
b) INDIVIDUAL PILOT SKILLS (almost human-like AI, some are good, some are worse, each has individual strengths and weaknesses)
c) Easy way to manage everything
d) Names can be set in FRED, along with the modifiers (FRED can force to any name and modifiers)
e) they appear on the targetting box (the same name appearing twice doesn't matter, as long as theyre random enough

You could even mix up first and last names (having two table entries, one of which is picked randomly from another pilot)
