Author Topic: Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)  (Read 7227 times)

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Offline Woolie Wool

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  • Fire main batteries
Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)
In The Great Hunt, the Lucifer thought it would be funny to open fire on the Bastion. So now there is no Bastion and therefore...

The Thoths and the bombers didn't launch.:shaking:

Eight fighters isn't enough to take out the Lucy. I've failed the mission twice in a row because I can't take the reactors out fast enough! I need help now!
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 
Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)
Uh, replay the first mission and hope that the Lucifer doesn't destroy the Bastion?

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)
As a joke, I once picked up all fighters with Ursa bombers and killed the lucy -- not just destroying the reactors :)

It's possible as the more reactors you destroy, the lower the hull integrity will go. Those last % can be whooped with a good amount of harbingers without any problem.
Modern man is the missing link between ape and human being.

 

Offline Hippo

  • Darth water-horse
  • 211
  • Grazing.
    • All Hands to War
Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)
yeah, you're kindof stuck there... you won't be able to get them now... uh... Good Luck? :p
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)
Quote
Originally posted by Lightspeed
As a joke, I once picked up all fighters with Ursa bombers and killed the lucy -- not just destroying the reactors :)


HAW HAW HAW! Go you!:D:yes:

I cheated my way through (I killed the Lucy with the ~k cheat) and then played it again with all wings available in the simulator. It was ludicrously easy with Delta helping us.

Once I played an FS2 version with Ares, Erinyes, and Serapis fighters in Alpha, Beta, and Epsilon wings and with Helios instead of Harbingers, Kaysers instead of Banshees, Piranhas instead of Synaptic Bombs, Harpoons rather than Interceptors, and Tornadoes in lieu of Hornets. The Lucifer was THIS close to being destroyed normally when the reactors went down (under 10% integrity). In both cases, the mission was really easy and an anticlimax. If they had put a 6 or 7 minute deadline, it would've been better (In the sim it took me 6:30).
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Solatar

  • 211
Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)
In the last mission you don't even have to do anything, Delta will do everything for you. Just attack fighters.

 

Offline Nuclear1

  • 211
Re: Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)
Quote
Originally posted by Woolie Wool
In The Great Hunt, the Lucifer thought it would be funny to open fire on the Bastion. So now there is no Bastion and therefore...



:wtf:

When they're both a good 9-10 kilos away?
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 

Offline magatsu1

  • 210
Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)
Quote
Originally posted by Solatar
In the last mission you don't even have to do anything, Delta will do everything for you. Just attack fighters.


:nod:
Blitzerland: Knows what he's talkin' about

 

Offline Solatar

  • 211
Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)
How exactly did the Lucifer use it's main uber shooty things if the Lucifer is facing the opposite way of the Bastion?

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)
It turned around to face the Bastion.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Re: Re: Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)
Quote
Originally posted by nuclear1


:wtf:

When they're both a good 9-10 kilos away?


Actually, the Lucy was around 11 kilometers away, but it still destroyed the Bastion (although one of its shots missed). It's flux beams' range is that long.:nod:
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Solatar

  • 211
Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)
It turned around...when it had orders to jump...:rolleyes:

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)
I never saw it jump. Command gave me orders to pursue the Lucifer into the node, and when I jumped, the Lucy was still there.

Is it because my copy of FS1 is v1.00?
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Liberator

  • Poe's Law In Action
  • 210
Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)
Can you replay the previous mission?  Try that, because the Lucy is supposed to jump out about 30 seconds after the mission starts.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

  

Offline Hippo

  • Darth water-horse
  • 211
  • Grazing.
    • All Hands to War
Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)
yeah... and it should be 18 K away from you too...
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)
Quote
Originally posted by Woolie Wool
Once I played an FS2 version with Ares, Erinyes, and Serapis fighters in Alpha, Beta, and Epsilon wings and with Helios instead of Harbingers, Kaysers instead of Banshees, Piranhas instead of Synaptic Bombs, Harpoons rather than Interceptors, and Tornadoes in lieu of Hornets. The Lucifer was THIS close to being destroyed normally when the reactors went down (under 10% integrity). In both cases, the mission was really easy and an anticlimax. If they had put a 6 or 7 minute deadline, it would've been better (In the sim it took me 6:30).


Why in hell would you chose Kaysers, when you could use Maxims.  If you're fighting in subspace, no one has any sheilds, so you should Maximize your hull dammage and use the Maxim.  In the ported campaign, I used to fly a Herc with 4 Prom and 2 Banshee, but with the lower hull dammage of the Banshee, I've taken to replacing 'em with Disruptors so I can help out against the reactors.

Later!
The Trivial Psychic Strikes Again!

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)
Because I was recreating the original mission, only with FS2 technology, and Good Luck is a Red Alert mission, so you use default weapons in the simulator. Since the Herc you fly in Good Luck has Banshees by default, they're replaced by Kaysers.

I managed to reach the rank of Commander by the end of FS1. It's great to have a promotion once in a blue moon.:lol:

Speaking of promotions, remember the promotion debriefings for ranks above Commodore?

"We don't know how you did it, but you are hereby given the prestigious rank of Rear Admiral. (We think you cheated.)"

"You must've really cheated to get this rank? Do you want to sit behind a desk or something? That's what Vice Admirals do."

"You really need to stop cheating. This could become a natural thing for you, and that would be bad. Go on Admiral Cheater, I think you have to perform an inspection or ceremony or something."

:lol:

Why did they take that out of FS2?
« Last Edit: January 01, 2004, 03:23:12 am by 1099 »
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Knight Templar

  • Stealth
  • 212
  • I'm a magic man, I've got magic hands.
Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)
Quote
Originally posted by Woolie Wool
In both cases, the mission was really easy and an anticlimax. If they had put a 6 or 7 minute deadline, it would've been better (In the sim it took me 6:30).


... yeah.. that's why you play the game the way it's supposed to be played / up the difficulty.
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)
Even at high difficulty levels, it is too easy. The enemy fighters' maneuverability is greatly reduced by the subspace tunnel, allowing me to pick off even Dragons at my leisure. The fact that Shivan fighters only have 100 hull hitpoints while I have 250 and that their weapons suck compared to the Prometheus and Banshee also tilts the balance in my favor. The Shivans are simply outmanned, outgunned, and doomed. Now, if the Lucifer had anti-fighter versions of those flux beams, it would be more interesting...
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Hippo

  • Darth water-horse
  • 211
  • Grazing.
    • All Hands to War
Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)
Quote
Originally posted by Woolie Wool

"You must've really cheated to get this rank? Do you want to sit behind a desk or something? That's what Vice Admirals do."

 



:p

I'm due for that one any time now... Pilotview says I've got 492 points left, with a grand total of 499508 (with my new pilot from early last year)... :nod: ;7 ;7


As for the last mission, I can beat it in 3:30, or 4:00 on medium... I tried it on hard, and was close to finishing it, but i got disrupted by alpha 2 (i think) so i'm stuck there for 20 seconds, being torn apart by manticores... :hopping:


Every time I do it, I take an ursa with 6 Harbs... one will take out a reactor, put a disruptor in the tripile bank, and a prometeus in the center one...

That reminds me, does anyone actually use the prometheus (either version) in FS2? I always find myself using Subachs untill the kaysers or maxims are available... I just find the prom R and S too slow firing compared to the FS1 version...
« Last Edit: January 01, 2004, 10:10:25 am by 681 »
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW