Author Topic: Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)  (Read 7264 times)

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Offline Flaser

  • 210
  • man/fish warsie
Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)
Finish Homesick - or Derelict on hard.

Your idea of subspace combat will definitly change when GTVA vessels charge you.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline Nuclear1

  • 211
Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)
Derelict... ah the good ol' days of having your ass nearly rammed out by a Lucy jumping in. :D
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

  

Offline Knight Templar

  • Stealth
  • 212
  • I'm a magic man, I've got magic hands.
Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)
Hippo: I usually use the Prom S because I hate spraying fire around and do more of a "shoot when I have the shot" thing.
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 

Offline Hippo

  • Darth water-horse
  • 211
  • Grazing.
    • All Hands to War
Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)
I just don't think that the S fires as fast as the FS1 variant... It also packs less of a punch when even it takes 8+ shots to down a shieldless manticore, where as FS1 takes 3-5... Its still a good weapon don't get me wrong, but i find the subach more effective then it... Though, I also favor the avenger and banshee to the Prometheus when i get a chance... But since most of the time I fly either an Athena, or a valkyrie, i'll go with avengers and a banshee respectivly, but with a prom as backup in both cases... I just rarely use it...
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)
You must be thinking of the Prom R, which is that ****ty Prometheus retrofit that's given to you when you join the 107th Ravens.

Anyway, I love the original Prometheus and Prometheus S. They are my main weapons for every mission (well, the Prom S is until I get the Kayser).
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Annorax

  • 27
  • Wistful General
    • Steam
Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)
I got to about 650000 points in FS1, and never advanced beyond Commodore... Pilotview was always telling me I had 2.3 million points left for my next rank, and I was too lazy to just build a mission where Basilisks were worth a quarter million to get to Rear Admiral.

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)
And that's why the game accuses you of cheating when you rise above Commodore--it's almost impossible to do without cheating.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)
its possible but very boring to reach. Ranks are stupid anyhow. At least the way they are.
Modern man is the missing link between ape and human being.

 

Offline Flaser

  • 210
  • man/fish warsie
Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)
Unless someone cared to do manual promotion in their campaign and assign more duties to the player using persistent variables.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)
You don't really need persistent variables. Just give ships more Player Orders as the player gains in rank. For example, in the first mission, the player may not be able to give orders to anyone and in the last mission he might be able give orders to anything up to corvette size.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Kosh

  • A year behind what's funny
  • 210
Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)
Quote
Originally posted by Woolie Wool
It turned around to face the Bastion.


Wierd. That never happened to me. It always jumped out just after the Bastion got there.
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

Brain I/O error
Replace and press any key

 

Offline Nuclear1

  • 211
Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)
I'm never gonna get above Commander in it. Never...
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 

Offline nucas

  • 24
Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)
there was this one mission that i always completed perfectly in fs1, and every time i did i was automatically promoted afterward. i was a captain before i lost my last player file when my computer exploded.

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)
Quote
Originally posted by Lightspeed
....Ranks are stupid anyhow...


Not the ranks, only the amount of score you need to reach to get them. I think that ranking system was not optimized for single player, it was optimized for PXO. It simply would be too boring for PXOers that after 200 missions, all have the rank of Admiral.

Quote
Originally posted by Woolie Wool
You don't really need persistent variables. Just give ships more Player Orders as the player gains in rank. For example, in the first mission, the player may not be able to give orders to anyone and in the last mission he might be able give orders to anything up to corvette size.


I think it would not be so ideal. You are(in theory) a rookie at the beginning of the campaign.
« Last Edit: January 06, 2004, 03:07:02 pm by 1079 »
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I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Solatar

  • 211
Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)
The TVWP is working this way, for most of the campaign you are not even Alpha 1.

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)
Quote
Originally posted by TopAce

I think it would not be so ideal. You are(in theory) a rookie at the beginning of the campaign.


Maybe you misread my post. At the beginning of the campaign, the player should have VERY LITTLE authority. Some of your wingmen will actually order you around.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)
Quote
Originally posted by Solatar
The TVWP is working this way, for most of the campaign you are not even Alpha 1.


I do that too, although you become a squadron leader in the middle of the campaign instead of near the end. In the third Starforce chapter, you start as Beta 1 and take orders from Alpha 1, who was the player character in the second chapter. It kind of ties the two stories together a bit.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)
Quote
Originally posted by Woolie Wool

Maybe you misread my post. At the beginning of the campaign, the player should have VERY LITTLE authority. Some of your wingmen will actually order you around.


The 'little authority' is already done. But the 'player ordered by other wingmen' would be quite hard. You know that it would be really impossible to make an Ai that can measure the situation and give logical orders. In addition, it would have no use if you can ignore it and go after your head without any consequences of refusing to follow direct orders.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)
SCRIPTING, TopAce. It's not hard for Alpha 1 to tell you to break and attack when enemy fighters are spotted. Besides, the orders given are usually the logical choice for the situation anyway (would you really just sit there when fighters are screaming towards you at full speed?).
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)
I see. I belived you were thinking about something more complicated. . . :)
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.