Author Topic: Fs1 Weapons updates (for fs2)  (Read 4184 times)

0 Members and 1 Guest are viewing this topic.

Offline Solatar

  • 211
Fs1 Weapons updates (for fs2)
I'm doing some updates on the fs1 weaponry from the port for my own little world, and I thought I'd release them.
(I suck at taking screenshots)

Anyway, I've done most of the other weapons, but I'm going to wait for a response from this to help me decide if I'm going to finalize them.

Also, this one isn't final either, post your suggestions.:)

I'm looking for ways to improve the Avenger as well, so far I've just done a bit different sound and it now carries 4000 rounds but uses no weapons energy (actually, next to none).

ML-16 Laser----------In Alpha Stages-----  
VLL-9 Laser----------In Alpha Stages-----    
Disruptor------------In Alpha Stages-----
D-Advanced-----------In Alpha Stages-----
Flail----------------In Alpha Stages-----
Avenger--------------In Alpha Stages-----
Prometheus-----------In Beta Stages------  Download Beta
Banshee--------------In Beta Stages------  Download Beta
Leech----------------Not Started---------
S-Breaker------------Not Started---------
Terran Turrets-------Not Started---------
Vasudan Turrets------Not Started---------
Shivan Turrets-------Not Started---------


EDIT: Wonderful Idea for displaying screenies Lightspeed!:nervous:
« Last Edit: January 02, 2004, 10:11:17 pm by 691 »

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Fs1 Weapons updates (for fs2)
Avenger Flail!
Freelance Modeler | Amateur Artist

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Fs1 Weapons updates (for fs2)
Doesn't quite feel like the Prometheus should. It's by far not massive enough :)

I'm really looking forward to the FS1 specific weapons, since then (once i've completed my FS2 weapons) we have a complete set of new weapon effects ;)
Modern man is the missing link between ape and human being.

 

Offline Solatar

  • 211
Fs1 Weapons updates (for fs2)
I'll try making the laser larger. Maybe that'll help.

*working on it*

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Fs1 Weapons updates (for fs2)
better finish those other weapons *wants weapons for FS1* ;7
Modern man is the missing link between ape and human being.

 

Offline Solatar

  • 211
Fs1 Weapons updates (for fs2)
I'm going to release the Avenger next, but I need to know what people want out of it. Also, it'll come with the fs1 ship table entries (from the port, but modified with the fs1 tech descriptions and ballistic primary enabled).

Right now I'm working on a new graphic for it.

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Fs1 Weapons updates (for fs2)
I want something fresh... new....

if you look at the weapons the Prometheus and Avenger look identical, only that one is yellow whereas the other's green. The Banshee almost looks like the disruptor. And the disruptor again, looks almost like the ML-16.

Get in some variety, while still remaining on the basic concepts.
Modern man is the missing link between ape and human being.

 

Offline Solatar

  • 211
Fs1 Weapons updates (for fs2)
I just made a new Prometheus graphic, and I'm happy to say it looks much better.
http://www.swooh.com/peon/Solatar/PrometheusShot.pcx

EDIT: Don't worry, I've got plans for the Banshee, and I think they may work.
« Last Edit: January 01, 2004, 09:53:25 pm by 691 »

  

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Fs1 Weapons updates (for fs2)
Avenger should be a sharp (maybe pointy?) piercing pulse. IMO it was the best all around gun in FS1. I loved it.
Freelance Modeler | Amateur Artist

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Fs1 Weapons updates (for fs2)
U know what's really scary?

Every reply to this thread.... has a TVWP avatar under the name. And only a TVWP avatar :)
Modern man is the missing link between ape and human being.

 

Offline Solatar

  • 211
Fs1 Weapons updates (for fs2)
What happened to .ani's being supported as weapon's bitmaps? I always wanted to do one for the Banshee...

EDIT: lol..

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Fs1 Weapons updates (for fs2)
ANIs are not supported for laser bitmaps, neither for glows.

However, you can fool it with the Particle Spew code which DOES support ANIs.
Modern man is the missing link between ape and human being.

 

Offline Solatar

  • 211
Fs1 Weapons updates (for fs2)
I thought they were going to enable them...

Anyway, I'm doing it with particle spew now, but thanks for the idea anyway.

 

Online Trivial Psychic

  • 212
  • Snoop Junkie
Fs1 Weapons updates (for fs2)
I can't remember who, but someone a couple of months back was discussing trying to convert weapons like the ML-16 and VLL-9 into actual lasers, by basing them off beams.  They'd have a low fire duration to match the original weapons specs, and they'd have no "pierce" flag, but the only real change would be since the shots hit the target instantaneously so you wouldn't lead your target to fire.  I remembered this, since the balistic primary Avenger was also discussed in that thread.

On the subject of the Avenger, is it possible with balistic primaries, to have the number of shots you can carry vary depending on what ship you're flying?  For example, a Herc could cary more than a Valkyrie, right?

Later!
The Trivial Psychic Strikes Again!

 

Offline Solatar

  • 211
Fs1 Weapons updates (for fs2)
Yeah, making them beams. That was me.:D  I ditched that idea, althought I still have them around here somewhere if you want them.

EDIT: Like I said in another thread around here somewhere, I've been throwing around ideas for a while.

I tried to make different fighters carry more, and it didn't work. I think no matter what size you put as the PBank size, it automatically assumes 1. I may be wrong though.
« Last Edit: January 02, 2004, 12:20:01 am by 691 »

 

Offline Flaser

  • 210
  • man/fish warsie
Fs1 Weapons updates (for fs2)
I really liked the idea Solatar, though I understand that you have "other" duties as well as real life™.

IIRC it was supposed to be a Mechwarriorish laser.
You aim it, pull the trigger and the beam comes out for the fraction of the second and you have to wait until it recharges - the fact that there is a delay between the laser firing and you pulling the trigger gives a chance to avoid fire.

Making the pulselaser would be another nice touch and would explain the small reload times - however you wouldn't be able to hold down the trigger and spray and pray - the gun would overheat eventually.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Fs1 Weapons updates (for fs2)
Quote
Originally posted by Lightspeed
U know what's really scary?

Every reply to this thread.... has a TVWP avatar under the name. And only a TVWP avatar :)


Change that to all but one, and it still holds... :p

:shaking:
Freelance Modeler | Amateur Artist

 

Offline Hippo

  • Darth water-horse
  • 211
  • Grazing.
    • All Hands to War
Fs1 Weapons updates (for fs2)
Make it two :p

The avenger shouldn't be balistic... It is destinctly an energy weapon compared to the flail, where it states it is a mass weapon...
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW

 

Offline Solatar

  • 211
Fs1 Weapons updates (for fs2)
The Avenger is a cannon. it "fires 45mm rounds" meaning it's a gun. The Flail is a krypton laser, but it has a high mass.

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Fs1 Weapons updates (for fs2)
Three.:p

Anyway, the Avenger needs a vastly greater rate of fire. The tech room states that it fires 4500 rounds per minute.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta