Poll

Should we remodel V's Ships?

Yes, they need it badly!
28 (58.3%)
No, they should stick to Cannon!
4 (8.3%)
Only those that need to
12 (25%)
Don't care either way
4 (8.3%)

Total Members Voted: 47

Voting closed: January 06, 2004, 12:47:07 pm

Author Topic: Remodelling V ships  (Read 13982 times)

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Offline Lightspeed

  • Light Years Ahead
  • 212
Good.

We should shift the LODs a bit, anyone who wants those models will have a powerful machine anyway :)

You should do a uber-detail LOD with really lots of details which is only visible at distances less than 50 metres.

The second LOD would be what you see normally (at most distances when youre set to high detail levels) - still way higher poly count than V's models of course, but only about half of the 'special' LOD.

I can do some high-resolution textures, if the ships already have properly applied tiling textures / UV maps.
Modern man is the missing link between ape and human being.

 

Offline Raptor

  • 210
In order of posting:

magatsu1: Oh I'm no where near done yet.  I'm thinking about doing HTL and non-HTL versions.  Any ideas would be welcome.

As for turrets, who created high poly replacements for the Orions?;)

Aldo_14: I never said that we completely redesign their ships, just redo them.  I was thinking along the lines of take original model, make a clean, neat copy (V's ones are a MESS), and detail that.

Karajorma: Your right.  I must admit that I voted for 'only those that need it', which for me are these:
Aeolus (doing now)
Hades
Moljnir (done)
transports and freighters (Size mostly, and Triton, Argo and Dis are excepted)

Icefire: Who said anything about rewriting history?:confused:

Lightspeed: Well then, I know who to bug when I finish this models mesh then....;7
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
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Offline Bobboau

  • Just a MODern kinda guy
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  • 213
I say yes, but I don't like that 'they need it baddly' the V models were very very good, and still are, but were not going to impress anyone with the current spread, I think the new ubberfied models should go along the lines of the new fenris model I've seen, adding lots of detail that makes the model look more like it'self, and not 'better'
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Offline aldo_14

  • Gunnery Control
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Quote
Originally posted by Raptor

Aldo_14: I never said that we completely redesign their ships, just redo them.  I was thinking along the lines of take original model, make a clean, neat copy (V's ones are a MESS), and detail that.


I know.  That's what I'm against....I'd vastly prefer a complete redesign & rebuild to recycling the old models.

 

Offline Nico

  • Venom
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  • 212
I don't. What's the point, then? A ship is a ship, if you redesign it, you change the name, then you do reciprocity :p
SCREW CANON!

 

Offline karajorma

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That's what he's saying Nico. He prefers working on original stuff for his own campaign.

Raptor : while your new Aeolus is pretty it's not that close to the original. The idea is to make them pretty close the original but with extra detail (Like the Fenris and Mjolnir) rather than making fairly big differences.
 Have a look at Karma's Fenris and you'll notice that the silhouette is identical to that of a [V] fenris. Your Aeolus while nice isn't close at all. It would make a nice Aeolus Mk II though.
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Offline Nico

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Actually, if there wasn't a shot of the old one underlayed, I'm sure you couldn't have tell the difference. As far as I know, the mjolnir and the fenris could not fit at all ( I'm pretty sure the fenris does, but the mjolnir... ).
SCREW CANON!

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
well the fenris is almost identical to the :v: model, I just changed a couple of things (the main bridge, and I also added a secondary bridge below the radar+ a couple of very minor details)
The point is that I don't have time to texture something outside the SW conversion (I'm drammatically slow in texturing..well as in anything I do:)), so I wanted a model that could be mapped by others using the original high res textures, with minimal modifications.
If I was going to work on textures too, I'd have modifyed the model much much more.

 

Offline aldo_14

  • Gunnery Control
  • 213
Y'know, i just realised how truly god-awful the Aeolus model is.... how it passed their QC I'll never know.

 

Offline Nico

  • Venom
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Come on, it has at least 60 polys :p
SCREW CANON!

 

Offline magatsu1

  • 210
I like the basic shape and the two fixed SGreens.
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Offline Woolie Wool

  • 211
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We should also do higher-res textures. Good textures can make a low-poly model look much more detailed than it actually is.
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Offline Lightspeed

  • Light Years Ahead
  • 212
that's what I offered woolie :p
Modern man is the missing link between ape and human being.

 

Offline Ace

  • Truth of Babel
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    • http://www.lordofrigel.com
Quote
Originally posted by Nico


That's cool :)
I never understood what was thr thing that made starsiege turn into a UT like :doubt:
Mechas were way cooler.
"remembers the first one, Earth Siege,  with the wooping 24*24 textures" Laugh all you want, but I still think it looked darn cool. Too bad I can't make it run under XP.


StarSiege 2845 is just using the Unreal Warefare (UT, Tribes: Vengeance) engine. It will have infantry, powered armor, HERCs, flyers, and tanks like StarSiege originally intended to have.

They're trying to go for a whole "scifi war" sim as opposed to just robots.

But anyway, that's a good example of how a community can take a game and run with it, expanding on the original ideas.
Ace
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Offline Knight Templar

  • Stealth
  • 212
  • I'm a magic man, I've got magic hands.
No, leave canon as it is. All it'll turn into is a pissing battle of personal preference. Tis' the same idea as filling in the blanks for the V-T war or between FS1 & FS2.

Sure you can do it, but it should only really go in campaigns and such.
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Offline Liberator

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I think an ideal point to shoot for would be to just about double the polies.  That way, it can look about the same and still have lots of details.
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Offline Raptor

  • 210
Well, we have got a nice disscussion going haven't we!

New pic, stage 2.


After last time, I went over the design, reworked several points, making it closer to the original.
I've almost finished recessing the engines, once thats done I'll start rounding off the edges on the hull.

I'd best just explain the bulge on the top.  Thats the mount for the forward dorsal MP turret, and might double up as a bridge.
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline KARMA

  • Darth Hutt
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    • http://members.fortunecity.com/aranbanjo
In my opinion you should go with a cleaner mesh to start, from what I see the original :v: model is a bit messy in some points, just try to individuate the main elements and put them all in your new mesh, in the cleanest way possible.
Then start adding details or -if needed- rebuild again the mesh to include new elements.

 

Offline Raptor

  • 210
Quote
Originally posted by KARMA
In my opinion you should go with a cleaner mesh to start, from what I see the original :v: model is a bit messy in some points, just try to individuate the main elements and put them all in your new mesh, in the cleanest way possible.
Then start adding details or -if needed- rebuild again the mesh to include new elements.


:wtf: I am using a brand new mesh.  The V one is there as a guide.

UPDATE: Been rounding out some of the edges.

...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Quote
Originally posted by Liberator
I think an ideal point to shoot for would be to just about double the polies.  That way, it can look about the same and still have lots of details.

Being smoothed is different than having lots of details, in my book.
SCREW CANON!