Author Topic: First freespace ship  (Read 3404 times)

0 Members and 1 Guest are viewing this topic.

Offline akeizm

  • 24
Fred2 tells me this error

"The System can't find the file specified"
I don't know what file they want me to specifiy.

Whats the poly limit for normal fs2?  is it 2000?  If so, then my model is in the poly count limit.  its about 1990.

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
yup, you have breaked the polylimit per subobjects.
the point is if it is fred2open or just fred2, since subobject polylimit for vanilla fred2 (and for the game too) is around 800 polys, when in fred2open (and for the SCP version of the game too) it is much higher.

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
for the file thing, it is possible that you have made a table error when creating the table entry for your ship.
To check this, restore the original tables, and give to your model the POF name of an existing ship (any will go). if you get no error you probably made something wrong with tables.

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
That's what I was warning you about in my last post. If you want this to work in retail FS2 (or non HT&L FS2_open) you need to split the model up into smaller blocks which have ~750 polys each. Check my FAQ's modding section (especially the link to the Freespace 2 Ship Creation Guide) for more info  

If you're willing to say that the model will only work in the Hardware Transform and Lighting build of FS2 then you can go up to ~25,000 triangles but the model will crash standard FS2 builds. Have a look in the Source Code Project Forum for more info on that.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

  

Offline aldo_14

  • Gunnery Control
  • 213
Highest poly single object I've had working in FS2 is about 850 polys.  Think it tends to get a bit dodgy at that range, though - size may have an effect on it then.

 

Offline akeizm

  • 24
Yea karajorma, I've been reading your 60's space cube thing, read it a few times over now.  I think this ship will be fs2_open only.

Ummm, not sure about the ship table file being the problem, cause I can't even use normal freespace2 ships and use the "Run Freespace" option.

 
With large vessels don't be afraid to hit the 10k poly mark. HT&L is the future of the FS2:SCP. I've been converting Trek models that go well over 15k and managed to put 20 of them on screen without crashing.

In regards to TBL'ing I simply make a copy of an existing entry closest to the stats I want, replace the POF with mine, then tweak it from there. Fred can be evil though. It managed to display the Sovereign Class starship (13k poly )with out a hitch, but the GalaxyClass shows glitches much like yours.

You should deselect "show models" and "show outlines" in fred. That way you can work away. I believe that Fred glitch is do to reverse normals or face intersections within a "single" mesh.

You can access your missions in the technical database section in the main menu. Select "missions" and click "single missions".

 

Offline magatsu1

  • 210
I reckon gettin' as far as FRED isn't too bad going for starters.

That splittin the model into smaller blocks part, is that why ships have a hidden "split" subsystem ?

That's been buggin' me recently.
Blitzerland: Knows what he's talkin' about

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
The split subsystem defines where the shockwaves propagate from.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
I had that error with one of my models, but that stuff didn't appear when I started to use FRED 3.41m but appeared when I went back to stock FRED 2

 

Offline akeizm

  • 24
Well, I used the scp fs2 and I didn't have any problems with Fred, or starting the game.  I now have the ship in the game minus the skin and working guns.  But it does move and blowup heh.