Author Topic: First attempt at high poly modelling  (Read 1454 times)

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Offline Black Wolf

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First attempt at high poly modelling
Well, first serious attempt/first attempt that's actually gotten anywhere. It's...err... well, pretty obvious really - a Freespace Primary (I know the basic design is actually very similar to an existing design, but I don't recall which one off the top of my head. I know it probably needs more detail, and it'll probably be given some rudimentary textures if I decide to make an ani out of it, though frankly I'm not really looking forward to doing that, as it'd mean exporting every object individually into lith, and then back in again. Ah well. Such is I s'pose.
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Offline Drew

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Re: First attempt at high poly modelling
Quote
Originally posted by Black Wolf
a Freespace Primary  


call it the GTM Super Soaker XP 500000 :D
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Offline Ashrak

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Re: Re: First attempt at high poly modelling
Quote
Originally posted by Drew


call it the GTM Super Soaker XP 500000 :D




I agree :) :lol:
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Offline phreak

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First attempt at high poly modelling
looks like the GSh-23.  Its used as the gun on MiGs and stuff

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Offline Stryke 9

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First attempt at high poly modelling
First rule of high-poly modeling: similar level of detail all over the model.

And aside from the presence of two barrels, Phreak, what do you mean?

 

Offline adwight

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First attempt at high poly modelling
Add something to the barrels to make them less plain.  Maybe some indentations or so.
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Offline Stryke 9

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First attempt at high poly modelling
Beveling-type-thing where it connects to the main body of the weapon. Interfacing bits good, at least until I or someone else figures out how to make something without 'em that doesn't look like a couple of primitives carelessly thrown together.