Karma: PCS 1.1 and 1.3.4 definitly support smoothing- i use them all the time, especially considering the new lighting in FS, where a faceted ship can look...odd to say the least. especially during it's own explosion. smooth shading seems to make the light illuminate the right bits naturally, whereas faceted faces light up differently, often highlighting the fact that it is a model
Karma... try the Lucifer next 

funny you should say that:

A few smaller details - so it doesn't take over the thread and a final shot showing where the foreward red bit went i began work on this secretly for TI a long while ago, before Woomeister did his one, so as you can imagine, i was quite surprised when he came up with the same thing later on.

i made the additions and changes after a looong time scrutinising the fs1 cutscenes, the decent network images and a bit of guesswork

it's nowhere near finished yet, and nowhere near the quality of Karmas fenris, and i'll probably end up stripping off the textures to do some real geometry editing (actually modeling some of the textured detail) before re-applying them, but that's it so far

back on topic:
Lightspeed:
well, i was trying to keep to the original maps as best i could, and the bit i used for the engine is actually from the radar surface. i will change it when i find something better to replace it with, but till then it does look better than the original single colour used

LLL:
no difference at all
Raptor:
there wouldn't be much to change between the maps, but you would have to reposition a couple of small details here and there that no matter how much warping i did i couldn't get to sit in the right places.

edit: oops, last link went to the same shot as the one above it. fix0red