Author Topic: test this plz  (Read 24792 times)

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Offline Vasudan Admiral

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test this plz (hi-poly fenris)
here:

any better?
i always imagined it to be all engine rather than any actual nozzels or such, so i borrowed a bit of the faustus solar panel texture i think :)

and Karma, i think this is just for those missions where a fenris may get disabled :)
« Last Edit: February 16, 2004, 12:37:58 am by 815 »
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Offline KARMA

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test this plz (hi-poly fenris)
doh' yes, me stupid, I could have made it different then

btw, a little suggestion: the window recessions on the engine section are that wide for pcount (originally there was a recession for each window group). It could look better if the windows cover at least 60-70% of those recessions (I'm thinking expecially at those on the top area), maybe using parts of other textures.

about the engines: it's up to you obviously, btw I remember I made a little different thing than the :v: model
The black texture with those grey stripes at the beginning and at the end of the engine section just suck in my opinion, and I modifyed (compared to :v: model) the areas where it was going to be applyed.
I imagined a rounded part surrounding a blocky nozzle, but I admit I haven't realized it very well, the blocky extrusion of the nozzle was too thin and short.
btw the engines could be done narrowing the hole of the nozzle (a little wider blocky extrusion) and making a deeper hole  
Now, it seem that you modifyed a bit this area of the model, removing the blocky extrusion, and you probably modifyed also the other part where this texture is used, at the beginning of the engine section.
It's not a problem to me, as said it's up to you, and the result isn't bad (I just don't like that texture in the original model too).
I said that just to let you know how I imagined those areas, if you need some inspiration

 
test this plz (hi-poly fenris)
KARMA: Beautiful Fenris Will there be glowmaps for this?

Vasudan Admiral: an idea for the lucifer remake (if you are remaking the model) is to make certain parts stick out (kinda like what KARMA did with the circle in the middle of the fenris and other areas of the ship

Next Remake Should be the Orion or the Arcadia

 

Offline Flaser

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test this plz (hi-poly fenris)
How about good old faithful Apollo? Though not many people fly her.

It should be the Valkyre! That's everyone's favorit ship from FS1 - or the Orion since the Leviathan is already in progress.

BTW there's also another issue you may consider:


REGUNNING

Giving capships some anticapship firepower.

What I thought of is slow moving, slow firing high caliber guns WWII style.

In FS1 capships are just big hulks sitting there and doing nothing - of course without shields they're a nightmare for fighters. The problem is they pose no rela threat to any other capship.


Only the Leviathan, Orion, Typhoon and Aten should have actual firepower - I don't know about the Shivans though.

The Fenris would have only one medium gun or a small caliber anticapship gun turret for harassing other cruisers.
The Leviathan could have one high caliber - or two medium turrets.

The Orion could have 2 high caliber  three barrel gun turrets in place of its current plasma batteries, and 3-6 medium turrets.

The Typhoon should have more high caliber turrets - 4 two barreled turrets and less antifighter ones.
« Last Edit: January 20, 2004, 08:58:44 am by 997 »
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Offline J3Vr6

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test this plz (hi-poly fenris)
That might be nice for a different ship altogether, but not for remaking the original capships in hi poly.  The point is to make the same ship but using more polies, not make one that won't be compatible with the original campaign.
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Offline Taristin

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test this plz (hi-poly fenris)
Fine.. I'll try the anubis myself... after I make the thingy for TVWP...
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Offline Vasudan Admiral

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test this plz (hi-poly fenris)
Karma:
engines
yeah, i redid the geometry of the engine sections a bit because i had no idea how to go about texturing what you had, sorry. :(
whatever textures i tried on it - and i tried about 3 things, looked silly and too different from the original. besides which i had always liked that bit of the fenris for some reason, so i reverted to it.
it doesn't really matter, since no pilot in his right mind would go wandering around in the engine wake of a fenris for long, and there shouldn't be too many missions where fenris' get disabled either, so i think it should be safe to stay as is. moreover, i don't think i could make anything better than that texture, although if you'd like to try (and i have the utmost faith that you'd be able to work wonders with it), i'll send you the newest version of that texture. :)
windows
yep, i think that should be easy enough. :) i have already needed to modify the original fenris textures slightly, so slightly more won't harm anything, and will look better.

chris_2xtreme:
that's exactly what i intended to do with the lucifer. :) - bring the large parts of the 2d texture into 3d.

Flaser:
as J3Vr6 said, these are just extra detail versions of the standard ships, where no guns or anything else that could unbalance current missions, or significantly change the appearance would be added. the sole aim, like Lightspeeds uber cool effects, is to make the original stuff much prettier :D
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Offline KARMA

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test this plz (hi-poly fenris)
well we can do this way: just finish all your work, then send me the cob. If I'll have enough time (and if I'll be not too lazy) I'll try to improove a couple of points.
Then I'll send the model back to you for pof-edit etc

  

Offline Turnsky

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test this plz (hi-poly fenris)
an apollo made to look like the one outta the FS1 intro would be nice :)
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Offline Taristin

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test this plz (hi-poly fenris)
OR a medusa like in the credits pics from FS1 ;7
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Offline Nico

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test this plz (hi-poly fenris)
The medusa from the credit pics is the low poly mesh, with bump, self illu and spec maps. Go get a look at the descent network site, you have a huge pic of it ;).
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Offline Taristin

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test this plz (hi-poly fenris)
Everytime I check the descent-networks site, I get broken links all over the place.

Oh well... if/when my board comes today I wana start work on the TV-war vasudan ships, and try a high poly anubis (Just panelling, I guess, but oh well. Everyone has to start somewhere. :D
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Offline Nico

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test this plz (hi-poly fenris)
actually, the Anubis would be cool ( for some reason, I like that worthless piece of junk a lot ).
Bob, you plan on making a detailled cockpit for the herc (kind of my test on the valkyrie )?
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Offline Taristin

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test this plz (hi-poly fenris)
Quote
Originally posted by Nico
actually, the Anubis would be cool ( for some reason, I like that worthless piece of junk a lot ).
 


Good. ;)  Then if I do successfully make my TVWP fighters you should be pleased. ;7
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Offline Singh

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test this plz (hi-poly fenris)
ummm...I wish to use the Hi-poly fenris, but when I download it off hte main page (not from this thread), All i get are a .pof and a texture........

how do i get it in-game with FRED itself?
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Offline Raptor

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test this plz (hi-poly fenris)
Thinking about this the other day, I was wondering how the remapping is coming along, and what are the planis for the turrets?

I would be willing to rebuild the turrets, and maybe have a slightly different for the Lev.

Stems from me considering re-tabling the pulse weapons for capital ships (like I did with the beams).

I'll post a new thread about it if people are intrested.
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Offline Lightspeed

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test this plz (hi-poly fenris)
I want this to get finished, along with the hi-poly mjolnir and herc :)

So... get working on those texxies :D
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test this plz (hi-poly fenris)
Mmm... hi-polyed goodness... but I have realised that the textures from the Fenris are always ugly, and I liked the un-textured one better for some reason... bah, I think the textures just looked nasty when playing Freespace 2...

 

Offline karajorma

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test this plz (hi-poly fenris)
You have FS1 don't you Tin Can. Download VPview (link in my FAQ) and copy your FS1 textures into your Freespace2/Data/maps folder. Instant texture upgrade for all FS1 era ships.
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Offline Setekh

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test this plz (hi-poly fenris)
Indeed, the FS1 textures are much more detailed. Suddenly you'll be saying "wow, it doesn't look like someone smeared vaseline all over my cockpit".
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