Author Topic: Some bugs  (Read 1224 times)

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Offline Raven2001

  • Machina Terra Reborn
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  • Im not the droid your looking for, move along
Some bugs I found in the SCP version downloadable in "What are the latest versions of EVERYTHING???" thread:

when ships arrive or depart, the model is already visible befor it exits the vortex (arrivals), and is still visible when the ship enters the vortex (departures)

Also, when a ship is destroyed, I can see both the main lod and the debris lod...

Oh, and in ht&l with tga's with 3 fenris' on screen the game goes extra slow :(

I'm using a Geforce 2 mx 200/400 in an AMD K7 1300mhz
256 Ram
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Offline Sticks

  • 29
The first two bugs are due to the fact that your hardware does not support clipping planes, which are used to clip the main model during explosions and also to clip the model during subspace effects.

The last bug is also due to your hardware probably running low on video memory with large tga textures. RT is going to overhaul the texture system next version, but in your case I wouldn't expect to see that large of a performance increase.
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