Author Topic: Need a little help...  (Read 2152 times)

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Offline pasti

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Need a little help...
Here are the pics:








Shivan fighter, smg like Dragon mk2....








Another Shivan fighter (SF Serpent :)). Smg like SF Astaroth, but with heavier shields and better "self defence weapons"  :)







Shivan strike cruisier. Fast (30-35m/s), 2 beams (one cruisier size, second from corvette), but will lack AAA (2-4 turreNts :) )

Now the problem: as You can see (if the pics are working) I have to join every single part to another. Ie. the Serpens halves are symmetrical and booleaned wich gives nasty effects....
Any advices?
When I join everything, I'll try to go down with polycount (cut polys that just sit and do nothing :) ) and then I'll add some details...
Thanks.
I'm a cold heartbreaker
Fit ta burn and I'll rip
your heart in two
An I'll leave you lyin' on the bed
I'll be out the door before ya wake
It's nuthin' new ta you
'Cause I think we've seen that movie too

Dressing like your sister
Living like a tart
You don't know what you doing
Babe, it must be art

  

Offline mikhael

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I don't know what they are, but they're not Shivan, imho.

However, you need to take care of all those overlapping polys before you even worry about putting together the mirrored sides.
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline karajorma

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Me likes! :) Not eactly shivan but still quite nice.

Not too keen on the cylinder joining the two halves of the strike cruiser though. That needs replacing with something a little more alien.

What program are you using? If it's TS < 6.0 have a try of the truespace extension Hamano mentioned somewhere in this thread

http://www.hard-light.net/forums/index.php/topic,19942.0.html

It should work on the serpent since that is mirrored.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline pasti

  • 24
    • http://soon.coom
Thanks!
Mikael: overlaping in Serpent (second model) is caused by booleans...

Karajorma: me likes that karajorma likes :). I've got 11 (including this 3) shivan ships based on "curvy design".


I'm using 3ds max so Hamano's plugin won't help much, but thanks anyway...
I'm a cold heartbreaker
Fit ta burn and I'll rip
your heart in two
An I'll leave you lyin' on the bed
I'll be out the door before ya wake
It's nuthin' new ta you
'Cause I think we've seen that movie too

Dressing like your sister
Living like a tart
You don't know what you doing
Babe, it must be art

 

Offline karajorma

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If 3ds max has a mirror modeller like TS 6 does you should be able to use that to make the serpent work in about 3-4 mouse clicks :D

You'll have to find someone who knows 3ds Max to tell you if it does though :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline aldo_14

  • Gunnery Control
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3ds max has a magnificent mirror function :)

Just select the face/s and sleect mirror, then the axis.  Need to re-weld the vertices, natch, but I'm a big fan.

Um, for thos emodels - offhand (without seeing the geometry), you'll need toi first attach the objects together, then weld them together vertice by vertice.

 

Offline c914

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Past first two models look like some unknow race cruiser and corvete but not Shinan fighters.
Third yep its nice shivan ship:D

 

Offline pasti

  • 24
    • http://soon.coom
Ok, second model is mirrored, and two halves joined with union boolean...but this creates overlaping polys..
Now I've tried to bring this two parts as close as possible, then each pair of vertex was collapsed (this has sense, beacuse collapsed vertex appeared in half way between old ones), but collapsing gives some unwanted things....
You say WELD?
We'll see....
I'm a cold heartbreaker
Fit ta burn and I'll rip
your heart in two
An I'll leave you lyin' on the bed
I'll be out the door before ya wake
It's nuthin' new ta you
'Cause I think we've seen that movie too

Dressing like your sister
Living like a tart
You don't know what you doing
Babe, it must be art