Author Topic: The ever present issue of scale...  (Read 7362 times)

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Offline CP5670

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The ever present issue of scale...
Bob, can you do that same thing with a Seth and a Thoth? I think the Seth has the biggest cockpit of any fighter while the Thoth has the smallest, so it will be interesting to see how this shows up there.

 

Offline redsniper

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The ever present issue of scale...
Quote
Originally posted by Sandwich
Ok, I think I figured out the problem, with Kazan's help.

I took my test scene, which had models accurate to the meter, and scaled them down 20x. Then I took a 45 degree (~43mm) camera, and walla - the Deimos and Fenris looked exactly the same as they do in-game - same perspective, same apparent size, everything. (I'll post a screenie in a few minutes.)

So basically, FS2 renders "meters" as 20 times smaller than they should be. While this does not affect ship interaction or anything, it does affect the simulated FOV/lens diameter.

So I scaled the test models back up 20 times, and suddenly it was almost realistic. The problem was that the camera made things seem too close for the distance, like it was zoomed in. So I changed the camera to a 35mm (FOV 54), and finally, the 747 looked like I was standing there, in person, looking at it.

So now the question remains: is there any way in the code to deal with this 20x scaling issue? Because if we can do that all in the code, without having to reconvert any models, then that's 90% of the problem solved right there. The other 10% would be setting the default FS2 FOV to be 54 instead of 45.
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Offline Fineus

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The ever present issue of scale...
Presumably every distance handler in the code would have to be altered - from ship sizes to lengths and such... or else it wouldnt work?

 

Offline Sticks

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The ever present issue of scale...
I believe I already answered that earlier on this page...
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Offline Bobboau

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The ever present issue of scale...
there's got to be a way to alter the projection matrix or something to increse the paralax effect
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Offline redsniper

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The ever present issue of scale...
[pretending I understand that] Well, yes. Of course! [/:-P]
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
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Offline Bobboau

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The ever present issue of scale...
ok, there has to be a way to set the thing that makes suff further away look smaller and stuff closer look bigger do it's job in a more pronounced way, therefore makeing things look bigger by haveing the far away bits smaller and the near bits bigger
Bobboau, bringing you products that work... in theory
learn to use PCS
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My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline J3Vr6

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The ever present issue of scale...
Do you have any thoughts on how, Bobboau?
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Offline Unknown Target

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The ever present issue of scale...
And while you're at it, fix the units please. The meter used in FS2 is way off, methinks.

 

Offline karajorma

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The ever present issue of scale...
Quote
Originally posted by Unknown Target
And while you're at it, fix the units please. The meter used in FS2 is way off, methinks.


Not this again! :rolleyes:

Did you not even look at the picture Bob posted!
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The ever present issue of scale...
Realism in gameplay, not gameplay in realism.

Make it more realistic, but don't you DARE screw up the gameplay.
For great justice.

 

Offline Nico

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The ever present issue of scale...
Quote
Originally posted by Bobboau
I havn't read much of this, but I posted this elsware, and figured it would be relevent







that herc is 13 meters wide 11 tall and 23 long, prety much the exact same as it is listed in model view


Same as you, didn't read most of the topic, but:
with something that big, when I collide with it, I expect to see a few panels and nothing else. In FS2, I can collide with 4 of them at the same time and still see in front of me :doubt:
SCREW CANON!

 
The ever present issue of scale...
Hm...
For great justice.