Yeah. The cool thing about JC is that its everything is Newtonian and there's not gravity field devices or whatever. So ships have to have rotating hull sections. Also, the designers gave careful thought to what space-going capships would be liked. The Confed Navy, for example, uses a purely modular capship system, so if anything gets screwed up, they can just put another one on, and different classes of capships can be constructed on the fly by attaching the appropriate hab/weapons ring, command fuselage, engine modules, work modules, etc.
And with the way the Flux engine works, you'd only have to create ship "parts", too. The setup scene for a given ship would just list the right pieces and where they belong. *heh*