Author Topic: Ubberized herc  (Read 12604 times)

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Offline mikhael

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Quote
Originally posted by Drew
aww cmon mik, wait untill you see some real screens

Actually, I think it looks pretty good. I'm not saying its bad or anything. Just that I like my version better. Admittedly, you can't use the old textures for it, but its got better detailing. It updates and details the original without straying TOO far from canon.

Oh, and I fixed your pics:
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Offline Sandwich

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Looks good so far, but IMHO it still needs to be intensively greebled according to the details the hi-res textures show.
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Offline Raptor

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Nice. :yes:

Now add LODS, and it will be ready for use.

Oh, and Drew, do you have engines glows switched off or something?
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Offline KARMA

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the fs1 textures are already high res btw, and it is stil in progress

 

Offline Raven2001

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Oh!! Bob into modelling again!!! Damn nice, just like I remember :)

How many polys???
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Why, you ask? What, do I look like a Shivan to you?!?


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Offline Lightspeed

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one thousand eight hundred something


Quote
the fs1 textures are already high res btw, and it is stil in progress


not high-res enough for that model i'm afraid. Makes the new & shiny model look washed out.
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Offline Raven2001

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not high enoug?? I don't think so... really:

fighters/bombers: 0 - 1000 polys
cruisers/freighters/transports and whtsoever below corvette size: 1600 - 2200 polys
Corvettes: 2500 - 3300 polys
Destroyers: 3300 - 5000 polys
Juggernauth and beyond: 4500 - 8000

These are the poly counts that I use, and think they are the best to keep an excellent detail level/performance balance. Oh, NOTE that these poly counts are for the main hulls only, so they aren't for ships turreted...
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


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Offline Flipside

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I think he meant the textures Raven, and I agree, if I'm right S-Spline can only do so much ;)

 
Heh... this model is bound to kick the frameset down some. Very nice ;)
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Offline Petrarch of the VBB

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Will this high-poly frenzy reach the heights of masochism with high-poly missile models?

 

Offline Carl

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now let's get mik's Herc poffed and in-game :shaking:
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Offline KARMA

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raven, I was using this pcount already in vanilla fs2 (except the bigger ships) :lol:


btw lightspeed I was referring to the high res maps from fs1, not the fs2 maps. Maybe they aren't optimal, but not that bad. But if you feel confident that you can do better...go for it!:)

 

Offline Bobboau

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the textures for the herc are currently at a high enough resolution, unfortunately, the herc is by far the worst UV mapped ship in the game, also it looks like some V artist decided to hit the brighten button on it at some point  so that's why the colors are washed out, what I need to do is completly reorganise the UV layout (only about half of it is actualy getting used right now) and do some touching up of the maps
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Offline Woolie Wool

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Quote
Originally posted by Petrarch of the VBB
Will this high-poly frenzy reach the heights of masochism with high-poly missile models?


Welcome to three days ago. These missiles were posted on Lightspeed's weapons thread.



I have no fricking idea why someone would make high-poly missiles though.
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Offline Bobboau

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I can't see how someone could posably want more than 100 polys on a missle
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Offline Zarax

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Well, i remember someone else made an hi-poly version of the Herc with a whole new mesh...
It was Lightspeed IIRC, that fighter was pretty cool.
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Offline Lightspeed

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Quote
Originally posted by Bobboau
the textures for the herc are currently at a high enough resolution, unfortunately, the herc is by far the worst UV mapped ship in the game, also it looks like some V artist decided to hit the brighten button on it at some point  so that's why the colors are washed out, what I need to do is completly reorganise the UV layout (only about half of it is actualy getting used right now) and do some touching up of the maps


They aren't hi-res enough to do that model justice. Reorganazing the UV map is a really good idea, though :)

Anyway, i can't wait to see your results  ;7 :nod:
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Offline Lightspeed

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Quote
Originally posted by Zarax
It was Lightspeed IIRC, that fighter was pretty cool.


You're mistaking. I never did any useful mesh for Freespace.

My modelling skills are  non-existant :p

I haven't tried lately, though.
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Offline Zarax

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Well, the link in in the plot/ships thread, if someone converted it for ingame use it would be really cool
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Offline Corsair

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Hey Bob, do you think you could post a COB (or something like that) version of the Herc? I'm trying to put it into 3DExplorer but it's getting all screwed up in POF2COB...

Looks awesome by the way ;):yes:
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