Author Topic: Ubberized herc  (Read 13074 times)

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Offline mikhael

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Quote
Originally posted by Zarax
Well, i remember someone else made an hi-poly version of the Herc with a whole new mesh...
It was Lightspeed IIRC, that fighter was pretty cool.

That would be me, and it was okay. It needs some serious reworking in places.
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Offline Zarax

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Mikhael, if i can get my hands on it you would see it in my campaign as a Sol advanced version of the Herc...
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Offline Bobboau

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wasn't that like a 100,000 poly mesh

and use PCS
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Offline Flaser

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Quote
Originally posted by Bobboau
I can't see how someone could posably want more than 100 polys on a missle


These models would only be displayed during the few moments when they pass right by your cockpit - it's rare but happened to me on quite frequently compared to other such events.

Actually high poly count missiles will be a very little drain - you just have to set the LOD distances correctly.
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Offline KARMA

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Quote
Originally posted by Corsair
Hey Bob, do you think you could post a COB (or something like that) version of the Herc? I'm trying to put it into 3DExplorer but it's getting all screwed up in POF2COB...

Looks awesome by the way ;):yes:

well I posted the cob some posts above;)

 

Offline Corsair

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D'oh! Thank you Karma! :nod:

edit: I see something about textures above but... is it supposed to look untextured in 3DE? Or what... shouldn't it just use the old ones or is my computer just messing with me again?
« Last Edit: January 13, 2004, 07:58:09 pm by 524 »
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Offline Bobboau

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it should use the origonals

and I've got the seem fixed, and will upload after getting it totaly game ready
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Offline Taristin

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Damnit! Will someone who can use the shinemapping post screenshots?
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Offline mikhael

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Quote
Originally posted by Bobboau
wasn't that like a 100,000 poly mesh


12100, approximately.

Of course there's like 5000 polys taken up by totally useless details, and probably another 2000 taken up by poorly executed geometry. For example, I used 1650 polys on guns (with hollowed out barrels!) and another 1500 on missile tubes. That's 3000 that could be shaved down to probably 600 with some intelligent poly usage.
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Offline Bobboau

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the zip now contains a fully game ready model, it still should be remapped though
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Offline Setekh

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That's a definite improvement, though I think the sides and fuselage could do with more work. But I'm not complaining. :):yes:
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Offline J3Vr6

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Can we see updated screen shots, please? :D
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Offline Lightspeed

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2 things:

 - cockpit could use smoothing (the glass part looks... edgy)
 - textures need more detail

Else than that it looks fantastic. And it doesnt slow anything down at all. 5 Hercs on screen = 0 FPS drop. (85 FPS without anything on screen, 85 FPS with the 5 Hercs on it) ;)
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Offline Gloriano

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very nice:yes: look's much better now
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Offline Odyssey

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Quote
Originally posted by Lightspeed
And it doesnt slow anything down at all. 5 Hercs on screen = 0 FPS drop. (85 FPS without anything on screen, 85 FPS with the 5 Hercs on it) ;)

[color=cc9900]Disable vsync and try that again.[/color]

 

Offline Lightspeed

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anything that stays above 85 FPS is no slow down for me. It'd be useless anyway since the additional frames are not needed due to V_synch. :)
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Offline Sandwich

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Quote
Originally posted by Lightspeed
anything that stays above 85 FPS is no slow down for me. It'd be useless anyway since the additional frames are not needed due to V_synch. :)


But it _would_ show how much of a slowdown the Hercs cause. :)
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Let me get this straight.... Bobboau recreated the Herc1, KARMA re-meshed the Fenris...

Does that mean more high-poly models from you SCP people soon? It looks like in the end we'll have to download a CD-ful of VPs. :eek:
*looks at his 56k modem... cursed thing*

Nevertheless, great work. If only we could get a re-meshing of the ACv Phaistos and the old AF Kato. :doubt:
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Offline Unknown Target

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The SCP people aren't making them as an upgrade, IIRC, it's just people who want to do it making them.

And they happen to be in the SCP :D

 

Offline J3Vr6

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Can we see updated pics of the improvements, pweeease?
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