Author Topic: Thruster/Hull dodgyness  (Read 1616 times)

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Offline diamondgeezer

Thruster/Hull dodgyness
The bug I posted to Mantis on this topic has been looked at, but here's another example of the problem. This is me panning from left to right, looking at the engines of an Argo:

(AMDXP 1800, GF4 Ti4800 SE + DX9, BTW)







 

Offline Lightspeed

  • Light Years Ahead
  • 212
That's no bug. Thats actually how they look like, as FS renders them always pointing at the camera only a part is visible, the other part is sticking inside the ship. If coders could change that it'd be great, but i think it'd be pretty hard to do.

Till then, you can use the latest version of my new engine effects, which partially fixes that bug.

Clicky

the problem might still be there, but it won't look as extreme, and you'll have to be at greater angles for it to look crappy.

This is the thing i referenced to in
Quote
Various things were fixed in v1.2, especially on the terran trails


btw :)
Modern man is the missing link between ape and human being.

 

Offline diamondgeezer

I'll give them a go

 

Offline Sticks

  • 29
Actually I don't think that would be too hard to fix really... I just might do that
"Napalm is good as a quickfire solution, literally..." -- cngn

"Shh... [Kazan's] schizophrenia allows him to multitask." -- Goober5000

Why am I still coding at 12:35am?

SCP: Templum sanctus ingeniosus

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
yes, do please, I tryed fixing it a few times
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Offline RandomTiger

  • Senior Member
  • 211
Quote
Originally posted by Sticks
Actually I don't think that would be too hard to fix really... I just might do that


If you tell the z-buffer to render it over everything you will run into problems, make sure you test any fix with rotations round the Colossus.

I ran into problems with this in my research implementation of HT&L as well.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
the bug actualy started to show up when we upped the Zbuffer, got alot worse when we uppdated to TH&L, and ended up in this statewith the polys being rendered aligned with the screen
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Lightspeed

  • Light Years Ahead
  • 212
If you get it fixed I can release v1.3, since I can do what I want when I dont have to worry about minimizing this effect.
Modern man is the missing link between ape and human being.