One thing which has struck me of late is how people seem to have interpreted subspace since that fateful mission against the Lucifer at the end of Freespace 1. After playing through Derelict, and those campaigns which have come afterwards or before it seems to me that they've simply gotten it wrong.
Subspace, in its appearance seems to best resemble Lightspeed in Star Wars as we see on several occasions throughout the first three movies. The ability to "track" the Lucifer, to my way of thinking was just allied pilots putting themselves in relatively position near the Lucifer destroyer.
Since then however, it seems to me that subspace has suddenly been interpreted as a big long tube. On one end we have Vasuda, on another we have Alpha Centauri. This is evidenced, I believe by silly escort missions of protecting freighters in subspace and so forth. Or in Derelict, how the node is "closed" and apparently scientific teams have travelled through the tube of subspace and parked in the centre to look at the Nyarlathotep.
Instead of lightspeed like Star Wars, we have the Wormhole from DS9 or something to that effect. And if that was how subspace was seen in FS1, then why would the GTA or the PVN need subspace tracking at all? If the Lucifer is heading to Sol, just jump in the node and you'll be in the same tunnel. Go blast some shivans. But that's not how it was.
I suppose one could hypothesize that all of the battles occuring in subspace in recent campaigns are because pirates are tracking the convoys, or what have you, but I don't think that was ever in the minds of authors. Rather it seems to me that it was hey, its shaped like a tunnel, lets all jump in the tunnel and have a rumble.
Anyone agree with me on this? Or am I missing something???