*gives DG a JD while he waits*
actaully Woo got the species code working for the next chapter of inferno, so the EA and ancients have unique glows
edit: heres an example
in species_defs.tbl
#SPECIES DEFS
$NumSpecies: 5
;------------------------
; Terran
;------------------------
$Species_Name: Terran
+Debris_Texture: debris01a
+Shield_Hit_ani: shieldhit01a
$ThrustAnims:
+Pri_Normal: thruster01
+Pri_Afterburn: thruster01a
+Sec_Normal: thruster02-01
+Sec_Afterburn: thruster02-02a
+Ter_Normal: thruster03-01
+Ter_Afterburn: thruster03-02a
$ThrustGlows:
+Normal: thrusterglow01
+Afterburn: thrusterglow02a
//followed by vas, shivan, etc.
#END
in sounds.tbl
#Flyby Sounds Start
$Terran: 0 T_flyby1.wav, 0, 0.75, 1, 200, 400 ; * Terran ship1 flyby player sound (3d sound)
$Terran: 1 T_flyby2.wav, 0, 0.75, 1, 200, 400 ; * Terran ship1 flyby player sound (3d sound)
$Vasudan: 0 V_Flyby1.wav, 0, 0.85, 1, 200, 400 ; * Vasudan ship1 flyby player sound (3d sound)
$Vasudan: 1 V_Flyby2.wav, 0, 0.85, 1, 200, 400 ; * Vasudan ship1 flyby player sound (3d sound)
$Shivan: 0 S_flyby1.wav, 0, 0.85, 1, 200, 400 ; * SHIVAN ship1 flyby player sound (3d sound)
$Shivan: 1 S_flyby2.wav, 0, 0.85, 1, 200, 400 ; * SHIVAN ship1 flyby player sound (3d sound)
$Ancient: 0 AFly.wav, 0, 0.85, 1, 200, 400 ; * Vasudan ship1 flyby player sound (3d sound)
$Ancient: 1 AFly2.wav, 0, 0.85, 1, 200, 400 ; * Vasudan ship1 flyby player sound (3d sound)
$EA: 0 flyby.wav, 0, 0.85, 1, 200, 400 ; * Terran ship1 flyby player sound (3d sound)
$EA: 1 flyby.wav, 0, 0.85, 1, 200, 400 ; * Terran ship1 flyby player sound (3d sound)
#Flyby Sounds End