excuse me as I should have express this better.
What I want, for ships like Stardestroyers and similars, is an effect like when in starshiptroopers the rodger young is destroyed.
After the explosion I'd like to see the ship cutted in 2-3 big wrekage pieces wich remain there.
Problem is that I don't know if in FSO you can have high pcounts for debris (I may check but I'm lazy and you should know this...).
Second, I'm aware of the possible performance hit, so having LODS for debris too could be necessary. Wich isn't possible now.
Third there is the problem of speed of the debris.
I may obviously create a second "derelict" pof, with many rotating subobjects for the different pieces, but I'm not sure if you can load in a realistic way with sexps the derelict pof as soon as the ship is exploding. But it could be much easyer to have this all in a single pof, if it doesn't require too much work for coders.
and....
"How many lods can FSO use? You can convert up to 6 lods, but kazan said that only the first 4 will be used, and the

don't use more than 4 of em."