Hercules :
$Rotdamp: 0.35
$Max Velocity: 0.0, 0.0, 50.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement
$Rotation time: 4.0, 4.5, 4.0
$Rear Velocity: 0.0
$Forward accel: 3.0
$Forward decel: 1.5
$Slide accel: 0.0
$Slide decel: 0.0
$Hitpoints: 250
Mymidon :
$Rotdamp: 0.35
$Max Velocity: 0.0, 0.0, 75.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement
$Rotation time: 4.0, 3.7, 5
$Rear Velocity: 0.0
$Forward accel: 2.4
$Forward decel: 2.0
$Hitpoints: 290
As you can see, the Myrmidon is precisiely what it was designed to be, it's faster, and more manourverable than a Herc, has more hitpoints, and a higher payload. Not a bad upgrade in my opinion
Admittedly, it doesn't pull up as fast, and it doesn't accelerate as quickly, but then, I'd rather fight the NTF in one of these than a Herc