Okay, here's the general idea. I have a mod/near-TC on my mind and I'm still brainstorming over it. Basically, I'd attempt creating (or just send my ideas to someone who is willing to do it) a quasi-atmospheric flight game out of FS. FS2_open engine, modified weapons, new ships, the usual. If anyone's played M$ Crimson Skies, that's kind-of the idea.
The problem is (aside from the fact I still have to do some reading on modelling and all

) that, IIRC, FS2_open doesn't have movement-dependent model changes. Translated, if I bank my ship left, no ailerons will move, if I pull "up" or "down", the elevators and/or the engine submodel (in case the ship has Thrust-vectoring) won't budge.
Is there any way to make this work? If not, is there any chance this might appearn in revision 3.7 or some such?
