Author Topic: Creation of briefing icons  (Read 1498 times)

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Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Creation of briefing icons
Hello,

could someone please give me hint how to create briefing icons ?
I found no tutorial outthere. (Unfortunately the interface-tutorial does
not give much information on briefing-icons)

Technically I already got it working, problem is just that the icon
is not displayed correctly (for example the icon is messed up or
nearly black, and I can see the background shimmering through).

I think it will help, when you can tell me, what the specs for the
pcx-files are, before I convert them into an *.ani with ani-build.
(BTW, I'm using Photoshop 5).

Thanks for the help :)
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline StratComm

  • The POFressor
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    • http://www.geocities.com/cek_83/index.html
Creation of briefing icons
I'm pretty sure you convert them as a single-frame ani in greyscale.  Could be wrong about the length, but I know they must be grey for the game to apply hostile/friendly status to them.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
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Creation of briefing icons
You have to use a special palette for all briefing icon frames (it's technically 256 colors but only the first 16 are used); this palette can be taken from any of the original briefing icons. The main icon files have two frames, a normal one and a brightened one, while the fade icon files use four frames that steadily decrease in brightness.
« Last Edit: February 03, 2004, 01:13:50 pm by 296 »

  

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Creation of briefing icons
Sorry, I already tried that out.

I use two pcx-files, *0000.pcx and *0001.pcx, both are identical.
The images are saved as 8-bit, greyscale, using photoshop 5.

The resulting ani-file looks O.K. like the other briefing-icons, but mine is
displayed black in FRED (the shape of the object, the background is
also a little visible, I mean a black square around the object) Also my
icon is a little to big, but I guess i can compensate that by resizing the
pcx-files.

Any other clues ?
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 
Creation of briefing icons
did you try using pure green for transparent parts?
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
Creation of briefing icons
Maybe the area around your ship is some color really close to black but not pure black, which is what I think it needs to be. It might be worth trying green as well, but all the default icons seem to use black.

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Creation of briefing icons
AFAIK they need a special pallette (like the HUD and some other stuff). simply look at one of the standard V frames, and use it.
Modern man is the missing link between ape and human being.

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
Creation of briefing icons
I already said that... :p :D

 

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Creation of briefing icons
Quote
Originally posted by CP5670
You have to use a special palette for all briefing icon frames (it's
technically 256 colors but only the first 16 are used); this palette can
be taken from any of the original briefing icons. The main icon files
have two frames, a normal one and a brightened one, while the fade
icon files use four frames that steadily decrease in brightness.


That was the clue :) .I now messed around with this strange palette
from the original anis, and finally I figured out how to build the icons
using photoshop.

Green background wasn't working at all, that will result only in a black
square, but I can simply load the palette (which I saved before) and
then paint it black, and finally copy my ship-shape into the files.

Icons are now working fine. Thanks for your help, guys. :)
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 
Creation of briefing icons
you know,, it would be a great help if you would make a coherent story out of this, and add it to the wiki. (link is the text under my name).
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Did you mean me ? I guess I could do that, however than I can
explain it only on the photoshop-interface, I not sure if it works
the same in Photopaint, or the other programs, but it would be
similar though.

But It will take some time, cause I have way to much work momentarly.
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.