And those problems are not mine to deal with I put the files in the VP not make the files. but if Lightspeed/ and or whorever makes these files(thrusters, TGAs, and whatnot) doesn't mind I'll I'll make the TGA's into PCXs.
Yeah, as I said, most of these problems were in previous versions of the VPs. I stated them before in various places but nobody seemed to notice so I thought I might as well list them all in one place, and this thread seemed as good as any for it.

wth
Want me to post a 1:1 comparison?
Alright, let me show you what I mean.

Here is a comparison of a background in the same mission but with different nebula sets. The jpg compression was screwing up the image quality so I uploaded them as pcx files instead.
This is what things look like with the original nebulas:
http://www.3dap.com/hlp/hosted/procyon/misc/screen00.pcxAnd here is what the same scene looks like with the "enhanced" ones:
http://www.3dap.com/hlp/hosted/procyon/misc/screen01.pcxI have been talking about this for some time now; the problem is that the nebula images have been made much larger but no actual detail has been added and the heavy blur more than negates any advantage gained by making the image big, so the end result looks more blurry than it used to even at the original size. Similar comments apply to the missile trails, beam bitmaps, suns and a few other things; some of these are the same image size as before but are once again blurred, so they look less detailed in the game.
PCX with 24-bit are not supported by FS2open.
oh, never mind then. Are there any plans to put this in?
zero slowdown here
I agree they should be optional though, as the high-res ones could probably knock low-spec systems down single handed. Things will get better when I can finally use DDS (since those can be stored compressed on the vid cards
)
yeah, it could be my machine (Athlon TB 1400, 512mb, Geforce3; do you think that would cause trouble?). I actually do not get any slowdowns either but certain other effects fail to show up at all - one common culprit is the player ship's engine, which has no thrusterglow effect at all and looks really dim and stupid - and the game CTDs with a memory error after about a minute's play.