In the SW conversion we are looking for creating a minicamp with an heavy use of persistent variables.
The point is that this teaser we are looking for will be intended mostly for people not already into the FS community, so with no or minimal knowledge of what FSO can do, and not only on the graphic side.
Using persistent variables, in our intentions, should give an idea of what a mission designer can really do with Fred and FSO, and hopefully attract new people/players/modders into the community and (hopefully) the SW team.
From the things we'd like to implement in the teaser, there's the use of a variable for "money".
We encountered a major problem studying this thing: it seem that it is impossible to show to the player the value of a variable (except using the escort list connecting the value to a ship, as others suggested, but this will limit the range between 1 and 100....)
Is there any chance that you guys may look on this thing please?
the optimum would be to have the value of a desired variable(s) showed somewhere on the screen while playing.
If this require any graphic work, I'll do it, just tell me exactly what you need.
Another solution would be to have the escort list show (optionally) hitpoints and not % but I dare it'd be harder than showing this in a whole new cell.
Another solution would be to have this value shown in one of the ingame windows, like the objectives one
Another solution would be to have the possiblity to tell the value of a variable inside a message during the game.
It could also be useful (but not necessary) to have the possibility to show this value during briefing/debriefing
thanks for help