Originally posted by Toblerone
awww, what a pitty, it'd be really sweet to fly around hw2 ships first person!
Funny, i didn't noticed this thread before, I am actually planning to make a HW2 to FS2 conversion, i hope to have some ships in game in a few days.
For Hellbender, i don't really see those problems, first of all the objects in HW2 are not this much subdivided, it's only an hull+gobling (for lod0), plus subsistems for big ships, anyway completed models have been extracted and made avaiable for download long time ago.
Second, no, HW2 ships are not high-poly at all, what makes the details are the ultra detailed textures, i mean, 350 poly for a fighter (not 800) and around 1700(turrets and all) for a huge battleship don't seem a lot to me at all...don't really get why people keep saying HW2 ships have high polycount.
And for the mission types, hell, we aren't forced to recreate the tipical RTS scenario in FS2, whe can make the mission as elaborate as we want, just put them in the HW universe...