Ok, after reading that hefty thread, I made the earth landmass the only object, making it the parent object. The auto-facet level was set to 45 for the geosphere type object. That did not solve my specular faceting problem. Perhaps its the geosphere object ? Will experiment with a normal sphere, but I suspect the same issues.
I did try converting using cob2pof, since it uses smoothing. That solved the problem, but my texture alignments were quite OFF. That would entail more texture work and removal of other objects like the cloud layers, since cob2pof has a polygon limit. Modelview gives the same success but same limitations.
I have a feeling that the probelm lies with Autofaceting build of PCS. Is there a PCS that supports smoothing? A sphere model would be great for it.
PS: I REALLY do not want to revisit subobject removal. ALL of the Trek ships REQUIRE it. What are the polygon limits of a parent object anyway? I have a feeling a single mesh with 15k is over limit.