Originally posted by Omniscaper
What are the polygon limits of a parent object anyway? I have a feeling a single mesh with 15k is over limit.
the same for all the other subobjects, IIRC 25k
triangles (althought others reported crashes when using more than 7-8k)
Just be careful with the number of submodels merged on the same subobject (which shouldn't be a prob with this model). If you are not sure how many submodels are present select a mesh (not a group) in truespace and press "decompose into objects". If there are too many submodels merged on the same subobject the game will crash after few minutes/seconds in game. The number of submodels will change pof by pof (but I never got crashes with less than 100 submodels merged).
Also, if you want my opinion, don't use geospheres, they are *****es to unwrap:) and standard spheres should look more...regular and smoothed. If the specular is giving some faceted effects, using smooth and cob2fs2 doesn't work, and increasing autofacet angle to 120° doesn't help, then use a lower reflection level, or increase pcount. Unfourtunately I don't see any other solutions
Last pic of earth doesn't look too good IMO, with that limited and colored reflection and the rest of the planet that dark.
At least the clouds must be much more bright and the planet shouls have an higher graduation of light (brighter in the middle and darker around the borders). I don't know if it would work, but you may try to use a darker terran map, and use a copy of the same texture as specmap, preserving the original colours on the specmap, trying different levels of brightness.