Author Topic: The hecate couldn't look any worse..  (Read 7869 times)

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Offline karajorma

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The hecate couldn't look any worse..
Quote
Originally posted by Liberator
Don't remember anything about a gaint bat though.  Just a gaint, brain-damaged, indestructible robot killing machine that strangely couldn't handle a couple of high-tension electrical wires, but doesn't get disintegrated by a nuke.


The bat was in the book and not the film.
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Offline Setekh

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The hecate couldn't look any worse..
Hmmm. :) If you're changing one of the textures, I'd go for a complete reskin, to give it a total new look.
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
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Offline Singh

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The hecate couldn't look any worse..
Quote
Originally posted by Setekh
Hmmm. :) If you're changing one of the textures, I'd go for a complete reskin, to give it a total new look.


Which is why im working on Capital7.pcx atm :D
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Offline Setekh

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The hecate couldn't look any worse..
Cool. What's your aim with these new textures? You need to have a direction and purpose with your reskins, otherwise it'll end up being... "why?". Even if it's just to stretch your muscles and build experience for your next reskin, then keep experimenting with new things. :nod:
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Singh

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The hecate couldn't look any worse..
Quote
Originally posted by Setekh
Cool. What's your aim with these new textures? You need to have a direction and purpose with your reskins, otherwise it'll end up being... "why?". Even if it's just to stretch your muscles and build experience for your next reskin, then keep experimenting with new things. :nod:


I dunno bout aim im afraid...guess its just to experiment and find out all of Photoshop's features and trying to make the Hecate look....different, if nothing else ;)
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Setekh

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The hecate couldn't look any worse..
Okay, well good. Have a direction and (even better) a goal, then at the end of it you can say you've achieved something. :)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Singh

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ROFLMAO!
A recent endeavour into switching textures and making new ones. :lol:





Any comments, laughter, general complaints welcome :P
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Lightspeed

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The hecate couldn't look any worse..
general complaint:
- Textures look a bit odd. Especially the green and the lack of metal - it looks like its made of plastic: Make it grainy, shiny (metallic), shadowed, and Freespacey. :rolleyes:
- work a bit more on the background and post the missions in my neb dev thread (I can use all background constellations that look nice :) )
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Offline Singh

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The hecate couldn't look any worse..
Quote
Originally posted by Lightspeed
general complaint:
- Textures look a bit odd. Especially the green and the lack of metal - it looks like its made of plastic: Make it grainy, shiny (metallic), shadowed, and Freespacey. :rolleyes:
- work a bit more on the background and post the missions in my neb dev thread (I can use all background constellations that look nice :) )


-Its still a WIP when it comes to textures. I fully intend to add speckles and what-not when I finish detailed 'em ;) Question: how do you make it shadowed in Photoshop?

-the backgrounds have just been kitbashed in via FRED. i could only see the general placement but i intend to improve on it. Its nothing but a simple test mission to see how the textures appear in FS2, that's all. ;)
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Lightspeed

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The hecate couldn't look any worse..
Use Fred OGL if you want to see more in the background section :)

Shadowing is either done by hand (duh!) or with layer blending.
Modern man is the missing link between ape and human being.

 

Offline Unknown Target

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The hecate couldn't look any worse..
Yea, the green throws it off. Otherwise, it's OK, imo :)

 

Offline Setekh

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The hecate couldn't look any worse..
If you put a star and some specular lighting into those test missions, it'll show off your work far more effectively. :)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Singh

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The hecate couldn't look any worse..
Quote
Originally posted by Setekh
If you put a star and some specular lighting into those test missions, it'll show off your work far more effectively. :)


Understood...will do.
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Singh

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The hecate couldn't look any worse..
wooooooooo!
Its done! New and tabled, the GTD Titan class is an upgrade to the old GTD Hecate. Sporting a new reactor, a prototype shield generator, and the state-of-the-art NBeam.

I'll post pics in a min or 2
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Singh

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The hecate couldn't look any worse..
The titan charging up its main cannon.

The Titan from above. see the new textures!

The NBeam firing

Further along the NBeam's progression.
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Setekh

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The hecate couldn't look any worse..
Oh, wowsers! Now that is outstanding. :cool::yes: Fantastic work, can you tell us more about that NBeam?
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Singh

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The hecate couldn't look any worse..
Quote
Originally posted by Setekh
Oh, wowsers! Now that is outstanding. :cool::yes: Fantastic work, can you tell us more about that NBeam?


Thanks! :D

I'd prefer speaking about the beam a bit later, since im still tweaking it atm ;)
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline karajorma

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The hecate couldn't look any worse..
That's a nice improvement Singh :) Keep at it. We need texturers more than FREDders for MG so you'll have lots of opertunities to show off your new skills :D
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Offline Singh

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The hecate couldn't look any worse..
Its almost done! I've edited the .tbls and fine-tuned it, introducing 1 new weapon: The RLA 100X missile.

The problem is, i think im getting a bug whereby the ship randomly destroys itself for some strange reason. I think its the fact that the missiles appear to be hitting the ship itself rather than the target,but i cannot be sure.

Any bug-fixing, testing, comments, opinions and criticism will be much appreciated (along with screenies ofc :))

GTD Titan

The tech description is a bit off - but that will be updated as soon as the bug is out :D

WARNING! Putting the textures into the maps directory will overwrite the previous ones, and whichever ship uses the old textures will have the new ones in place!
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Black Wolf

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The hecate couldn't look any worse..
You need to fix the edge on that beam - otherwise, very impressive. Not entirely freespacey, but still a high quality retexture. Good use of Glowmapping too.

Just FYI, you can change the names of the textures in modelview, to prevent that sort of texture overwriting. It's a fairly simple job, too.

Now, what we really need is a higher poly hecate... ho hum.
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