Author Topic: The Phoenix is back!  (Read 4226 times)

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Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Yes! Finally I have set down and re-did the whole fighter. After 1 hour of hard work and a quick Lithium unwrapper texture job (the texure was done ages ago) this 690 poly beuty is allmost finished..
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
It looks very cool, indeed. :yes:
Freelance Modeler | Amateur Artist

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
512x512 texture... it turned up pretty good for a guy who used Photoshop and Lithium two times in his life...

For some reason the texture doesn't show up in ModelView nor in FRED2, but it shows up quite nice in-game....Go figure...:rolleyes:
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Flipside

  • əp!sd!l£
  • 212
Are you using a 32bit map, ie. jpg, tga or dds?

If so, Modelview and Fred don't support them ;) You have to create a .pcx file of the texture and put it in the maps folder along with the 32bit version, and Fred will use this, SCP will use the hi-colour :)

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Just a simple PCX....have no idea if it's 32bit or not...
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
modelvies and friend don't like maps that are not 256*256. well, modelview does, from times to times, actually, but it depends on things I don't know.
SCREW CANON!

 

Offline Grug

  • 211
  • From the ashes...
nice work :D

are you going to make a custom shinemap for it? :D

-Grug

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
It's kinda hard to judge anything bar the basic shape with all that spec lighting in there...
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Beowulf

  • 27
G-g-g-orgeous! :nod:
Never Forget

"It is always better to avenge dear ones than to induldge in mourning. For every one of us, living in this world means waiting for our end. Let whoever can win glory before death. When a warrior is gone, that will be his best and only bulwark."
                               --Beowulf


"... and no, real life sex is not just a myth. You just need to come out of your house once every while..." ~Tiara

YeeeeHoooooh! is the mood of the day. :p

 

Offline c914

  • 29
    • www.scfi.pl
Can we get few more shots from others views?

 

Offline Corsair

  • Gull Wings Rule
  • 29
More pics! Download! Etc.!

I like it :D
Wash: This landing's gonna get pretty interesting.
Mal: Define "interesting".
Wash: *shrug* "Oh God, oh God, we're all gonna die"?
Mal: This is the captain. We have a little problem with our entry sequence, so we may experience some slight turbulence and then... explode.

 

Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by TrashMan
Just a simple PCX....have no idea if it's 32bit or not...


Probably is uncompressed....although I'm sure 32-bit PCX's shouldn't work in game, so dunno...

NB:  I think openGL (IIRc the API used by Modelview) may require textures to be in powers of 2 to display properly - I had a problem with a model in FRED that I tracked down to that.  

Unfortunately, I don't know the source of that info, so I can't actualy check I'm not talking out of my arse here.

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Erm...actually I have a TGA(32 bit) and PCX. The TGA show's in game and fine... the PCX shows in Modelview. Nothing show's up in FRED, but I don't care...

I'm working on a even better texture now (shouldn't take long).
I will post new pics soon, and as for download...WE'll see...but probably yes...No...make that 100% YES!!:D

(Oh..and I still have to make the shield ANI for it...Now how did that go?...dunno...):confused:

EDIT: If anyone's willing to help me with the Shield Icon, let me know...
« Last Edit: February 13, 2004, 03:34:27 pm by 624 »
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline mikhael

  • Back to skool
  • 211
  • Fnord!
    • http://www.google.com/search?q=404error.com
Trashman, isn't that one of the ships you contributed to the 158th?
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Nope... I offeredit to LtNarol, but he said the design doesn't quite fit. So he wanted to change it and I said o.k. He fiddled with it and made a model that in the end was rejected...so.. nothing..

EDIT: Allso, I have no idea how to make the loadout screen. I will need help with that and the Icon..
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline magatsu1

  • 210
Sesquipdalian has a tutoral for interface art.
Blitzerland: Knows what he's talkin' about

 

Offline Hamano

  • 26
    • http://www.lares.dti.ne.jp/~hamano/
Sesquipedalian's Interface Art Tutorial
http://www.3dap.com/hlp/hosted/scroll/misc/interfacetutorial.zip

This tutorial is very useful.
This has all informations and data for making interface arts, such as loadout screen.
Try follow this tutorial, I did so when I made my Hercules Mk.3.
One more thing, don't forget editing HUD.TBL,
if you forget this, shield icon will not be displayed on main HUD.

Following tools may be required for making some ANIs used by interface arts.
These tools also very useful.

Descent Manager ANIBuilder32
http://www.descent-network.com/cgi-bin/descman.cgi?module=anibuilder

Descent Manager ANIView32
http://www.descent-network.com/cgi-bin/descman.cgi?module=aniview

  

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
I have all necesary programs... Haven't made an shiled Icon in a looong time...forgotten how it goes...The tutorial will serve well to refresh my memory...

Anyway, since I'm allready gonna make a new texture, I was thinking of perhaps changing something on the model..

I was thinking bigger guns... let the Shivans cry out before they're ripped apart ..muahahahahaha

Any toughts...?

----------------------And yes...the ship stats:
Lenght: 20m
Speed:90
Max speed:120
Turn rate: 4.0, 4.0, 4.0
Power output: 10
Shields:550
Hull 285
2 primary banks(4 mounts)
2 secondary (80, 40 capacity)
--------
"The Phoenix was developed by a joint team from Tryton Dynamics, Subach Ins. and Han-Roland corp. This advanced fighter is eqipped with two FR-3L Nova reactors which grant him an immense power output, thus compensating for weaker shields. With high top speed and a high weapons compability, the Phoenix is the final word in fighter design. Usage is restricted to SOC sqadrons only."
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Odyssey

  • Stormrider
  • 28
[color=cc9900]"The Phoenix was developed by a joint team comprised of employees from Triton Dynamics, Mekhu Enterprises and Han-Ronald corp. This advanced fighter is equipped with two FR-3L Nova reactors which grant it an immense power output, thus compensating for the weaker than average shields. With a high top speed and extensive weapons compatibility, the Phoenix is the final word in fighter design. Usage is restricted to SOC squadrons only."

Corrected and improved. Aren't I helpful?[/color]

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Thanx....I didn't even bother to check....

Anyway, I tested it and it's shield recharge 3 times faster than normal...one can take you out only by a sustained barage(very dificult) or a uber weapon..
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!