Author Topic: Bloom effect  (Read 13267 times)

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Offline Liberator

  • Poe's Law In Action
  • 210
That is primarily bumpmapping, with some nice enviromapping with volumetric fog.  That stuff is coming, but I would prefer to have a nice bug free 3.6, before we get all nuts with the bumpmapping.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 
I'm still waiting for the...dare I say it..."Geo-modded Capships!"

*runs*

 

Offline Sticks

  • 29
Apparently, pissing Bob and I off is OK. :cool:

And no, you dare not say it...because you have mentioned it, however, you will now receive the brunt of my coding genuis.

Code: [Select]

user *Corhellion = new user;
genius *Sticks = new genius;

void StdResponseLib::GeoMod(user *usr, genius *gen)
{
     gen->AddWeapon(1,Mjolnir_HandHeld);
     gen->FireWeapon(1);

     usr->PlayDeathSequence();
     usr->Release();
}

void WinMain
{
     StdResponseLib *SRL = new StdResponseLib;
     
     SRL->Init();
     SRL->GeoMod(Corhellion,Sticks);
}
« Last Edit: February 15, 2004, 12:01:46 am by 1354 »
"Napalm is good as a quickfire solution, literally..." -- cngn

"Shh... [Kazan's] schizophrenia allows him to multitask." -- Goober5000

Why am I still coding at 12:35am?

SCP: Templum sanctus ingeniosus

 

Offline Rictor

  • Murdered by Brazilian Psychopath
  • 29
So if I understand correctly, if 3.6 has already been released, and 3.6 was basically the version the intent of which was to clean up all the bugs, the phase that the SCP team is in NOW is the "add lots of cool stuff" phase, right?

If I remember correctly from the original Overexpose Effect thread, the effect is applied to everything onscreen right? Would there we a way to apply it only to certain things but not others. Like for example, apply it to the nebula backgrounds and the HUD, but not to the ships. Would that be possible?

 

Offline Sticks

  • 29
Version 3.6 has not been released.

Yes, this is possible; however, since we are still in bug-fighting mode, I am unsure what shape the implimentation of HDR Flare Sim will take.
"Napalm is good as a quickfire solution, literally..." -- cngn

"Shh... [Kazan's] schizophrenia allows him to multitask." -- Goober5000

Why am I still coding at 12:35am?

SCP: Templum sanctus ingeniosus

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Quote
Originally posted by PhReAk
kazan is going to kill you now.  i doubt he'll think twice before doing so ;)


He could only kill me if he finishes multiplayer. That's the way it works :D
Modern man is the missing link between ape and human being.

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
Quote
Will be posted by Kazan in the future
ITS ALREADY $^@&*ING DONE I NEED PEOPLE TO #$&@#ING TEST IT!!!!!!!
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Oooh, Tenebrae... I haven't checked on those guys for a while. Sure looks like some effects I'd love to see in FSO eventually.
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Silent Warrior

  • 27
  • My thoughts go where no one knows to tread.
You took the words right out of my mouth. Although I haven't looked at Tenebrae at all - FPS-phobia, YAY! :)
I can't go home again until I find a stone a rose a door.
Choo choo, and that is the truth.

 

Offline RandomTiger

  • Senior Member
  • 211
Quote
Originally posted by Carl
you're hold us back, RandomTiger :mad:


DX9 will come when we are ready.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
I'm more interested in reflection mapping than bump mapping honestly. Oh, I mean simulated, not true, you know, like the car windows in racing games. basically an environmental map that pans as the ship moves.
SCREW CANON!

 

Offline RandomTiger

  • Senior Member
  • 211
Quote
Originally posted by Nico


an old crappy engine they want to upgrade? then I'm missing something :p


Thanks very much

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Mmh? Well, if the vanilla FS2 engine is not old and crappy, means you've found the cheats to unlock the advanced rendering features. Then you lied to us all along!!!

I think you really misunderstood me.
« Last Edit: February 16, 2004, 06:53:46 am by 83 »
SCREW CANON!

 

Offline RandomTiger

  • Senior Member
  • 211
Ok well theres the OGL engine, the D3D8 engine, the generic graphics engine that surrounds them both and the actual gameplay engine. Which one are we talking about?
« Last Edit: February 16, 2004, 07:06:55 am by 848 »

 

Offline RandomTiger

  • Senior Member
  • 211
Quote
Originally posted by Lightspeed
if you want this game to have a future: focus on multiplayer first. :D


I think you are right there. I wish I knew something useful in that and could help out.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
In what I said you quoted? The original, 4 or 5 years old FS engine, derivated from the 7 or 8 years old descent engine, pre-SCP era. Kapitche?
SCREW CANON!

 

Offline RandomTiger

  • Senior Member
  • 211
Theres not really such a thing in the SCP, D3D5 is gone, instead due to hard work by the team we have a fusion between OGL, D3D8 and the generic graphics engine which we are working to update. I personally worked long and hard on getting DX8 operational.

Changing the calls to DX9 wont actually give us anything instantly you know. It will take hard work to implement each and every feature in DX9 fitting it into the existing generic engine. And then a lot of the features will require talented artists to make artwork for it.

If we do more work on the generic engine before hand to squash bugs, restructure bad code and prepare for D3D9 then it will go a lot smoother. Coders and artists can work with a system that is bug free, makes sense and isnt subject to bizarre problems still lingering from the structure of how the system used to work.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
No, you don't want to understand. So I give up :p
No, I  don't after all: "clears throat"
I WAS TALKING ABOUT THE FS ENGINE BEFORE THE SCP GOT THEIR HANDS ON IT. IS IT CLEAR ENOUGH NOW? :p
So I wasn't criticizing your work or anything.
SCREW CANON!

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
I get what your saying
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together