Author Topic: Some more Ideas...  (Read 1641 times)

0 Members and 1 Guest are viewing this topic.

Offline Turnsky

  • FOXFIRE Artisté
  • 211
  • huh?.. Who?.. hey you kids, git off me lawn!
okay, with subspace jumps, etc... how 'bout adding more methods of ships to jump in and out of the area.. for example, the Star-Trek warp-in/out  and the Homeworld Hyperspacing, well, you get my point..
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------

  
Or various effects like the one in EV/O/N, or in StarOcean2...
I must admit that I think they'd be interesting, and we could all surely throw in out own ideas.  But I dunno if it's a central part of the code or not (I haven't exactly purused the code that much), but either way, I bet it'd be hard to implement.  Just because the SPC guys did what they've done so far doesn't mean they can do *anything* :P

What might be another idea is to make it so one can have custom effects.  How to insert that would be even more beyond me than hardwiring it into the code.

There's my kuprum dae.
~Atal
Mertakk monae ki ienikk du bellou zhello.
Kuek mertakk monae ienikk divakkou zhello.

What does it mean if the most fun you had all night was blowing up asteroids...?

"Its a Babylon Space 2 HercFury!" --mikhael on seeing my first fighter design.

 

Offline Turnsky

  • FOXFIRE Artisté
  • 211
  • huh?.. Who?.. hey you kids, git off me lawn!
well, they are just ideas, aren't they?.. i mean there's a lot of coders involved in the FSSCP, and it'd only take one of them being bored or feeling like experimenting to see if it works or not...
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------

 

Offline Goober5000

  • HLP Loremaster
  • Moderator
  • 214
    • Goober5000 Productions
You mean, different kinds of warp effects?  That's extremely low on the priority list.

Not to mention that we're extremely backlogged on feature requests and we aren't even adding stuff to the code right now.

We're focusing on fixing bugs for the time being.

 

Offline Turnsky

  • FOXFIRE Artisté
  • 211
  • huh?.. Who?.. hey you kids, git off me lawn!
Quote
Originally posted by Goober5000
You mean, different kinds of warp effects?  That's extremely low on the priority list.

Not to mention that we're extremely backlogged on feature requests and we aren't even adding stuff to the code right now.

We're focusing on fixing bugs for the time being.


well, it's something for somebody to experiment with later, isn't it?.. ;)
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------