Author Topic: POF Construction Suite  (Read 6441 times)

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Offline Karaken

  • 24
POF Construction Suite
I run PCS, i put my texture in the approprate area, and i get nothing. All i get is the model, all white. Is there something i am missing? Or PCS dosen't display textures.
Fall between the cracks, Slip through the shadows, but is that mad, Or is it magic...

 

Offline diamondgeezer

It does. You're doing something wrong.

What verson of PCS are you using?

 

Offline Karaken

  • 24
I am using v 1.3.4
Fall between the cracks, Slip through the shadows, but is that mad, Or is it magic...

 

Offline diamondgeezer

This is a good thing

 

Offline Karaken

  • 24
What is a good thing?
Fall between the cracks, Slip through the shadows, but is that mad, Or is it magic...

 

Offline diamondgeezer

What do you think? The fact that you're using 1.3.4

 

Offline Karaken

  • 24
Yeah, But why won't the textures show? I set the directory to C:\Games\FreeSpace2\data\maps
Fall between the cracks, Slip through the shadows, but is that mad, Or is it magic...

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
With Modelview, the textures won't load, unless they're  in the same file as the model. Perhaps PCS has the same problem?

 

Offline Karaken

  • 24
then how do i put my texture in the file?
Fall between the cracks, Slip through the shadows, but is that mad, Or is it magic...

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Copy/paste?

Duh?

 

Offline Karaken

  • 24
But what do i do it WITH. thats my question right now.
Fall between the cracks, Slip through the shadows, but is that mad, Or is it magic...

 

Offline c914

  • 29
    • www.scfi.pl
are you using standard FS2 texstures?
If not you don't see them in POFCS.

 

Offline Karaken

  • 24
i am using TSX files. Exactly what FS2 needs.

Or so i say.
Fall between the cracks, Slip through the shadows, but is that mad, Or is it magic...

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
It's PCX files you want and for them to show up in PCS they need to be 8-bit.  Almost everyone works with 24 bit files so unless you've expressly told your paint package to save in 8 bit you've probably got the wrong colour depth.

If you can't convert your files using what you have try IrfanView or if you can find a link for it Bright.

This one trips up people all the time :D I definately need to add it to the FAQ.
« Last Edit: February 17, 2004, 01:17:52 pm by 340 »
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline diamondgeezer

What an amusing thread

  

Offline karajorma

  • King Louie - Jungle VIP
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    • Karajorma's Freespace FAQ
I'm kind of suprised that it got to this length. I guess I'm not checking HLP often enough :)

Quote
Originally posted by Karaken
i am using TSX files. Exactly what FS2 needs.

Or so i say.


If only it were that easy.

Oi! FS2! Geomod now! :lol:
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline diamondgeezer

It only works like that if you add 'you slaaaaaaaaag!'

 

Offline Karaken

  • 24
But HOW do i convert it using infranview.
Fall between the cracks, Slip through the shadows, but is that mad, Or is it magic...

 

Offline Karaken

  • 24
OK, the model i use is 256 colours. which is 8 bit. And i still get a Straight-White model. Why is it still giving me just a straight white model?
Oh yeah, Does the name effect it? the name of the texture i am using is aa01.
« Last Edit: February 17, 2004, 02:41:23 pm by 1573 »
Fall between the cracks, Slip through the shadows, but is that mad, Or is it magic...

 

Offline diamondgeezer

Call your maps whatever you like. Just make sure they're the same as the names of the textures on the model (I'd say that goes without saying, but given the precedent in this thread...). They need to be in freespace2\data\maps.

Dude, this is all explained very carefully in Karajorma's FAQ to prevent situations such as this