Author Topic: POF Construction Suite  (Read 6473 times)

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Offline karajorma

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E-mail me the damn thing at [email protected]

It's probably quicker for me to look at the model then trying to remote diagnose the problem :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Karaken

  • 24
File sent.
I forgot to send the model.
« Last Edit: February 17, 2004, 04:21:14 pm by 1573 »
Fall between the cracks, Slip through the shadows, but is that mad, Or is it magic...

 

Offline diamondgeezer

**** me, this is funny stuff

 

Offline karajorma

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Quote
Originally posted by Karaken
File sent.
I forgot to send the model.


Yep. You did. Pretty pointless without it too :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Karaken

  • 24
I sent the model say, an hour ago, so, does it work for you?
Fall between the cracks, Slip through the shadows, but is that mad, Or is it magic...

 

Offline karajorma

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Works fine. :) Just tested it now :)
« Last Edit: February 18, 2004, 06:24:51 pm by 340 »
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Offline Karaken

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I wonder what the heck i am doing wrong...
Fall between the cracks, Slip through the shadows, but is that mad, Or is it magic...

 

Offline karajorma

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A couple of possibilities

1) Are you sure you've gone into the options in modelview and configured the game directories correctly?

2) Is the map in the freespace2\data\maps folder? It won't work in most other locations

Nice ship BTW
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Karaken

  • 24
It works with ModelView. But not PCS. All i did was resave the PCX and the textures just "Appeared"
Fall between the cracks, Slip through the shadows, but is that mad, Or is it magic...

 

Offline Kazan

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Quote
Originally posted by karajorma
It's PCX files you want and for them to show up in PCS they need to be 8-bit.  Almost everyone works with 24 bit files so unless you've expressly told your paint package to save in 8 bit you've probably got the wrong colour depth.  


dead... wrong

set it to the freespace 2 path - it automatically appends \\data\\maps when looking for real files - and it searches through the VPs in the base path.



Why don't you guys try asking me instead of guessing -- i don't often stick my head in this forum
« Last Edit: February 18, 2004, 06:12:42 pm by 30 »
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

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Offline karajorma

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Quote
Originally posted by Kazan


dead... wrong

set it to the freespace 2 path - it automatically appends \\data\\maps when looking for real files - and it searches through the VPs in the base path.



Why don't you guys try asking me instead of guessing -- i don't often stick my head in this forum


Don't see what I got wrong. :confused:

 The textures for a ship should go in data\maps regardless of whether or not you use PCS and if you want a ship to show up in FS2 retail you also have to use 8-bit PCX files (again regardless of whatever PCS's capabilities are).
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Kazan

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you said that they had to be 8bit for PCS to display them

and you guys were telling him to give PCS the wrong location - give pcs not \data\maps
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Offline karajorma

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Check again. I was telling him where to put the textures. Not where to point PCS at.

Usually the cause of this sort of problem is either textures in the wrong place or wrong colour depth even if it wasn't in this case so my advice wasn't wrong so much as not being the actual answer to his question :D

I'll keep an eye out for people pointing PCS at the wrong folder from now on though.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Bobboau

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texture loading is IMHO the single major fault of PCS, looking in the data folders is nice but it realy should look in the same folder as the model, I rarely get PCS to load textures, fortunately the renderer, for me, is more of an extra frill than a nesesary component (growing up with FSMM2).
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Offline Kazan

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bob: if you want to maintain PCS while I work on FS2 Dev Studio I'll give you the write access to do it
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Offline magatsu1

  • 210
2 months ago I'd have agreed with Bob.
Then suddenly the render window decided to be mega useful, showing Dock, eye, firing and everything else points. Not really a texture aid, but great for everything else.
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Offline JarC

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'k 'k I know this thread is old, but the topic covers my question precisely so why create a new one...

I've got a bunch of FS2 Models from way back...(~2000/2001) that PCS simply refuses to open...keeps squeeling about if I am sure these are FS2 models...well, appearantly they are coz MODVIEW has no probs opening them....neither has FS2, is PCS adding more restrictions on the version check than FS2 itself? if so, why?
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Offline Taristin

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Yes, it does.  They're FS1 format models, that you're trying to use. PCS no likee them. Open the latest modelview, and use the pof editer tool to save them as FS2 pofs. :nod:
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Offline JarC

  • 28
That's just it, they're already in FS2 format and lifted straight out of mod's made by others...ah well...got nothing else to do...good chance to 'clean up' too
« Last Edit: April 04, 2004, 11:58:51 am by 106 »
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Offline Kazan

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nice that you bumped this thread

http://www.hard-light.net/forums/index.php/topic,22644.0.html


JarC: those models could be corrupted or something - i think FS2 retains the ability to read fs1 models - so if whoever converted them didn't use PCS they could be FS1
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

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