Author Topic: Ares fighter  (Read 21189 times)

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Offline Janos

  • A *really* weird sheep
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Oh snap. IIRC you'll need two Harps and and a few blasts to clear out a Mara, not to mention 1200m locking range, but a dual salvo of Tornadoes vaporizes it. Plus Torps are excellent close-range anti-bomber ordnance.

Great, now I'll actually have to play the game.
lol wtf

 
I hate to be the one to say this, but...

To hell with missiles.

They're useful, but not as much fun as flying straight down your traget's throat at top speed, primaries blasting away.
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Offline Ghostavo

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Quote
They're useful, but not as much fun as flying straight down your traget's throat at top speed, primaries blasting away.


I wouldn't recommend that. :P
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Offline Havock

  • 27
neither would I.

Tag missiles > the rest.

 
TAG Missiles = Sucks Major Ass

I swear... TAG's are the worst idea the game could come up with. No one uses them, and they are no good unless you have a capital ship flying aimlessly around. I mean, come ON people!

 

Offline Zuljin

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Quote
Originally posted by .::Tin Can::.
TAG Missiles = Sucks Major Ass

I swear... TAG's are the worst idea the game could come up with. No one uses them, and they are no good unless you have a capital ship flying aimlessly around. I mean, come ON people!


Indeed, I've never used them except on the mission where you are testing them..
quite useless as it takes longer time to actually tag them than it takes to blast them to bits with the primaries :)

 

Offline aldo_14

  • Gunnery Control
  • 213
TAG missiles actually add a hell of a lot more to the game, they were just underused. The point of a TAG is for the player to be able to act like an artillery spotter.

 
Bah. I'd rather load up on Harpoonz and Tempests with Kaysers or Subach HL-7 and then just go at it with the Ares or the Euryines.

 

Offline Liberator

  • Poe's Law In Action
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It would help if TAGs had some kind of damage, even if it's just a little bit, to make them more appealling to players.

Say that's an idea!
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Even then, they are still worthless, dumbfire missiles that arent worth my time. Even the aspect seeking suck ass and couldnt lock on and fire fast enough.

 

Offline Liberator

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Yes, but there are also the B and C variants that do home in.
So as through a glass, and darkly
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Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline karajorma

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Quote
Originally posted by aldo_14
TAG missiles actually add a hell of a lot more to the game, they were just underused. The point of a TAG is for the player to be able to act like an artillery spotter.


:yes:

Those who complain that the TAG is useless just lack the inventiveness to concieve of mission ideas where they are used well :)
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Offline Zuljin

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Quote
Originally posted by Liberator
Yes, but there are also the B and C variants that do home in.


True, but there aren't really many missions that require the use of TAG's though

 
There is only ONE mission that requires TAG's, and none else. Like I said, you chase down fighters more then you do capships in the entire game, so then why bother to wait for a Deimos or something to blow up that ship if you can take it down faster, along with the rest of the squadron.

 

Offline TrashMan

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Any mission with a capship near you is a good for tags. I fly and ares with Keysers, Trebuchet and TAG's. The bombers and fighters I waste, and If any capship jumps out I TAG it...

My capship fires with everything it has and wham..

I swear, I think that you ships are more accurate and fire faster when you TAG someone....
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Offline Havock

  • 27
Quote
Originally posted by .::Tin Can::.
TAG Missiles = Sucks Major Ass

I swear... TAG's are the worst idea the game could come up with. No one uses them, and they are no good unless you have a capital ship flying aimlessly around. I mean, come ON people!


so?

i think they are original and could be used well.

 

Offline Liberator

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Quote
Originally posted by .::Tin Can::.
There is only ONE mission that requires TAG's, and none else. Like I said, you chase down fighters more then you do capships in the entire game, so then why bother to wait for a Deimos or something to blow up that ship if you can take it down faster, along with the rest of the squadron.


Yes, but in reality, there would be a Godlike Alpha 1 to take care the errent cruiser.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 
 
TAG missiles are a great idea (and practical, if you look at today's military), it was just that [V] didn't use them very well. Inferno's upcoming TAG-enabled weapons are really something to think about (and dodge, if you value your hull integrity) :D

 

Offline Zarax

  • 210
Well, some help from the code in making TAG implementation easier and supporting the use would be welcome...
Most lazy FREDers don't like to use extra sexps...
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