I rather liked that game. The ship designs were mostly good(IMO a lot better than in FS2) and they used individual texture jobs for most capships, compared to sucky repetive tiling textures in FS2 on most caps. It had overall a dark, gritty feeling; and one thing I really liked was that space was actually dark, even the nebulas in the background were faint and blended good into the whole picture, contrary to the 'into your face style' of the Freelancer and FS nebulas for example. Thee weapon graphics were good too, the laser bolts looked like bolts and not like stretched balls of color like some FS weapons.
I liked most of the missions, but the story was rather simple and uninspired; Russians could have made good enemys in a good story, but they chose to insert a 'MUAHAHA, I'm so evil, I'm going to execute my prisoners!' general in the intro movie to make sure that everyone knows that the russians are the bad boys. Someone I know talked to Erin Roberts once and asked him why the single player campaign's story sucked, and he answered that they were focussing on the multiplayer component of the game mainly; but sadly, most people hadn't fast enough modems to play it on the net.