Originally posted by Omniscaper
Karma, I've experimented with your disc idea weeks ago, but I'm not ready to give up the the planet model's farside potential. Imagine a mission where you chase a bogey whos running away from you, just to find out its luring you to an armada waiting on the farside. I believe a model like this would do wonders for an Endor mission. Granted the player has an uber videocard to handle a 12k planet and 100+ fighters and capships.
I see what you mean, but it'd take ages to move that far to see odd atmosphere positions.
Also, remember that (so far) there's a limit of IIRC 60k as a mission area.
To make what you're talking about it would probably be better to use red alerts.
I also like the idea of an external pof that share the same position, it'll solve many probs.
Here is another idea: what about adding a giant glowpoint (maybe on a second pof) or a giant thruster glow to simulate the atmosphere? I'm not sure about what could come from this.
Or maybe the overexposure effect when implemented could be used for this.
About the skybox:
create a sphere, or maybe a cube. Flip the faces, paint witha pure green 1x1 pixels map (will be invisible)
add the planet model inside the skybox. (don't know if skyboxes support subobjects or even rotating subobjects).
convert and call it whateveryouwant.pof
enable it in fredopen in your test mission
if it is too big or too small increase or decrease the size ratio between the skybox and the planet