actually, it's because of cubic mapping that it looks that way.
as i've said many times before - always use planner mapping on a per face basis when texturing cap ships. NEVER on a whole ship basis and then rely on texture reptitions to get the detail right.
3 other points:
1) use trim. the orion lights, or the arcadia trim or whatever, but just _something_ to blend the textures together better.
2) the side bits on the front change texture for no reason at all. don't do that. it doesn't look right. recess the middle bit or replace the outter texture with trim, but as is it looks quite ugly
3) be very careful with texture repetitions. the human eye is quite good at picking up repetitions where it's not supposed to. sure it may make something look big, but it also makes it look ridicules most of the time.
and the modview error is because yo're using the wrong one.
download this one:
http://www.geocities.com/vasudanad/modviw32.zipand put the exe in it over the one currently in your C:\DMTOOLS\MODVIW32 folder (or wherever it is)