Poll

So? Comments?

I like the First version better
11 (24.4%)
I like the Second version better
23 (51.1%)
I like only the Freighter
6 (13.3%)
I like nothing
5 (11.1%)

Total Members Voted: 45

Voting closed: February 23, 2004, 05:53:56 pm

Author Topic: Choose the Carrier Allready!  (Read 7344 times)

0 Members and 1 Guest are viewing this topic.

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Choose the Carrier Allready!
See the First pic? See the ble texture...that one...only rusty

Oh...and since there are gonna be two, I figured they should be a bit different..
So we have the Mamoth, a pirate carrier AND
Mamoth mk2, the personal carrier of the pirate lord
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Choose the Carrier Allready!
I miss the frontal beam cannon.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Killfrenzy

  • Slaughter-class cruiser
  • 210
  • Randomly Existing
Choose the Carrier Allready!
That's a point - where did it go?? :D
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat

 

Offline Odyssey

  • Stormrider
  • 28
Choose the Carrier Allready!
[color=cc9900]It went to a better place.

Was it actually a beam cannon, anyway? Looked like a dockpoint to me.[/color]

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Choose the Carrier Allready!
It'd be kind of stupid to have a dockpoint right below a runway :D :p

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Choose the Carrier Allready!
Using the dock texture for beam cannons is pretty common (that's how :V: did the RBC turret, IIRC.  It looks really bad to me though, so I'd like to see it stoped being used.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Choose the Carrier Allready!
You see the first upper and lower turret? Look closely...they are rotating beam turrets..and it has two more beam cannons on the sides(+ the two that were allready there)...and a extra hangarbay...

I converted it in PCS(LOD's, debris and all), but Modelview won't open it:
"Error #6027:
Too many bounding boxes.
Should be <=4886184"          .....W.T.F?
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Choose the Carrier Allready!
I liked the second one better, but remove the beam cannon from right under the flight deck: it looks weird.

Pirate Swabby: Cap'n! We be under attack.
Captain Kook: Arrrr, launch the fighters, fire all beam cannons, arrr.
Pirate Swabby: Aye captain.



Captain Kook: Arrr, were be those fighters? Have they launched yet?
Pirate Swabby: Aye captain, but after we launched them we fired our weapons as ordered and blew them all to kingdom come.
Captain Kook: Narrr! Shiver me timbers, get us out of here before they send us to Davey Jones' garage, arrrr.

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Choose the Carrier Allready!
Arrrr...the front beam cannon has bene removed...and placed elsewhere...matey!
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Choose the Carrier Allready!
AHEM!!!

What does this mean(In Modelview32)?
"Error #6027:
Too many bounding boxes.
Should be <=4886184"
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Choose the Carrier Allready!
What if you put those beam cannons to either side of the fore section. I think there are turrets there already, but not sure what they are.
So instead of (for a front on view):

Turret[Hangar]Turret
      B Cannon

It'd be

B Cannon[Hangar]B Cannon
        Nothing

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Choose the Carrier Allready!
Allready changed it...Both ships are now operational (have to add the debris to the first one...Modelview was chrashing becoause of it)..

Now...they need to be pathed (and given docks) before I put them in the DownloadPack I'm preapring... While I was at it, I allso fixed the Phoenix texture(it will allso be in the Pack)

BEHOLD:
The Mammoth

The Mammoth & MammothMK2 dunk it out


The fixed Phoenix
« Last Edit: February 27, 2004, 02:06:30 pm by 624 »
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Havock

  • 27
Choose the Carrier Allready!
why not use both of them as "twin pirate flagships"?

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Choose the Carrier Allready!
They are both pirate warships. The brown one is a upgreaded version (with a extra fighterbay and more weapons)
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Choose the Carrier Allready!
Ironic though that they use the same designation as the GDI ubertanks from CnC.  If you're going to call one Mammoth, call the other something similar but not Mk II.  Unless it is actually a military ship that was produced in two seperate runs, Pirates wouldn't name any of their ships "Mk. II"
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Choose the Carrier Allready!
Could be stolen :)

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Choose the Carrier Allready!
Quote
Originally posted by TrashMan



Ooh. bleh. Planar mapping... :ick:
Freelance Modeler | Amateur Artist

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Choose the Carrier Allready!
What? It looks good...

Hmm...I suppose I could work on that beam cannon extrusion...
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Odyssey

  • Stormrider
  • 28
Choose the Carrier Allready!
[color=cc9900]I think his point is that it doesn't look good. From what I can see on there, some bits look okay. Others, however, look like they were stuck on with glue. It's all very well using standard FS2 textures, but you need to make them blend together - if they don't, the ship looks tacky and you further emphasise its blockiness.

The planar mapping comment most likely came about because of the sections of it where the same texture is used on two faces either side of an edge, yet they don't match up. Cubic mapping might help there.[/color]

 

Offline Vasudan Admiral

  • Member
  • 211
    • Twisted Infinities
Choose the Carrier Allready!
actually, it's because of cubic mapping that it looks that way.
as i've said many times before - always use planner mapping on a per face basis when texturing cap ships. NEVER on a whole ship basis and then rely on texture reptitions to get the detail right.

3 other points:

1) use trim. the orion lights, or the arcadia trim or whatever, but just _something_ to blend the textures together better.

2) the side bits on the front change texture for no reason at all. don't do that. it doesn't look right. recess the middle bit or replace the outter texture with trim, but as is it looks quite ugly

3) be very careful with texture repetitions. the human eye is quite good at picking up repetitions where it's not supposed to. sure it may make something look big, but it also makes it look ridicules most of the time.

and the modview error is because yo're using the wrong one.
download this one:
http://www.geocities.com/vasudanad/modviw32.zip
and put the exe in it over the one currently in your C:\DMTOOLS\MODVIW32 folder (or wherever it is)
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
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