Poll

So? Comments?

I like the First version better
11 (24.4%)
I like the Second version better
23 (51.1%)
I like only the Freighter
6 (13.3%)
I like nothing
5 (11.1%)

Total Members Voted: 45

Voting closed: February 23, 2004, 05:53:56 pm

Author Topic: Choose the Carrier Allready!  (Read 7400 times)

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Offline Lynx

  • 211
Choose the Carrier Allready!
The texturing and the turrets could be better, but I like the design, it looks simple and functional, which adds (pseudo)realism to the thing.:yes:
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 

Offline aldo_14

  • Gunnery Control
  • 213
Choose the Carrier Allready!
Cubic mapping only works so long as you have an incredibly simple shape, and are willing to hide the texture alignment problems with different textures.  The other thing is that you can't easily manipulate the cubic map (i.e. rotate it to stop stretching), as it'd affect evey other texture.

If you actually want the thing to look right, it's essential to actually use per-face planes, and best to just dump the tiled textures and go onoto drawing templated maps from scratch.  In a few cases, you may be able to get away with using a cubic or even cylindrical maps on a selected section.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Choose the Carrier Allready!
Actually I was just referring to how the forward faces are mapped nicely, but the faces that are at an angle from it are stretched. Some by alot. I, personally hate that... ut it's not easy to work around all the time.
Freelance Modeler | Amateur Artist

 

Offline aldo_14

  • Gunnery Control
  • 213
Choose the Carrier Allready!
Quote
Originally posted by Raa Tor'h
Actually I was just referring to how the forward faces are mapped nicely, but the faces that are at an angle from it are stretched. Some by alot. I, personally hate that... ut it's not easy to work around all the time.


Uv unwrapper can fix that in max, actually.  Just scale the outer vertices a bit.......well, should be able to fix it.  UV unwrapper is the best tool for this sort of thing, can use it to fix 90% of problems.  Other 10% of times is a problem, though...which is the reason I'm not going to use tiling from now on (or at least not over contiguous sections)

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Choose the Carrier Allready!
I haven't quite figured out how to use the texturing tools in Max. I usually just make the mesh in Max and transfer it to TS for texturing and conversion.
Freelance Modeler | Amateur Artist

 

Offline aldo_14

  • Gunnery Control
  • 213
Choose the Carrier Allready!
Quote
Originally posted by Raa Tor'h
I haven't quite figured out how to use the texturing tools in Max. I usually just make the mesh in Max and transfer it to TS for texturing and conversion.


That's how I started off, but Max is infinately more powerful and useful :nod:

Not to mention you can actually go back and move UV planes without having to restart that area from scratch.......

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Choose the Carrier Allready!
I'm still trying to lern to connect two parts of a hull or make holes in the meshes (a la arcadia)
Freelance Modeler | Amateur Artist

 

Offline aldo_14

  • Gunnery Control
  • 213
Choose the Carrier Allready!
Vertex weld is your friend.

Just remember to delete the face/s at the 'end' where you're going to join it, cos max won.t.

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Choose the Carrier Allready!
1. I was using both Cubic and planar mapping on this one.

2. Yes, I see that there are several "stretched" textures on the sides... I will fix those.. this was a merely a test to see if the geometry and PCSing are done right.

3. The turrets themselves are probably the best textured bit on the ships..so far...

4. I think I got the texture repetitions quite right here (alltough those strethced ones on the sides still need fixing)
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Choose the Carrier Allready!
FIXED:


Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Choose the Carrier Allready!
"Alarm! Rakete!"???

  Is that some german version or something, heheh

 

Offline FreeTerran

  • Master of the apocalypse
    Reset count: 1
  • 210
Choose the Carrier Allready!
sure ;)
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Choose the Carrier Allready!
Free Terran sent me some registy fix and suddenly everything is in german (which is o.k. since I know german), but the Ship descriptions in the techroom don't show up...

*reminds himself to re-install FS2 one of these days*

B.t.w. - Anyone want to join DOTA?
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Choose the Carrier Allready!
I think there's a registry flag for english or german. Just switch it to english if you want. :p
Freelance Modeler | Amateur Artist

 

Offline Odyssey

  • Stormrider
  • 28
Choose the Carrier Allready!
[color=cc9900]I can't see a darn thing in those pics, sorry. What have you changed, exactly? From what I can see, you still haven't addressed the issue of texture blending. As Vasudan Admiral said, trim is probably the easiest way to go about it, seeing as you seem to dislike choosing textures that blend well with one another.[/color]

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Choose the Carrier Allready!
I did trim the sides on the front (like Vasudan Admiral said) and I fixed the texture stretching (between those downward-facing wing-like extrusions)

Blindy!
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Odyssey

  • Stormrider
  • 28
Choose the Carrier Allready!
[color=cc9900]Ah yes, I see. Good start then, I'd suggest the next area to trim/blend would be those grey sidepods. The grey-blue boundary isn't cutting it at the moment.[/color]

 

Offline Rictor

  • Murdered by Brazilian Psychopath
  • 29
Choose the Carrier Allready!
Nice. Very nice. This thing is perfect for the TVWP. I mean, its so..boxy. I mean that as a good thing :D:D It fits the era very nicely. I'de go with the blue Orion plating.

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Choose the Carrier Allready!
Both ships will be available for download shortly (along with EVERYTHING else I made).

If any campaign wants some model for themselves only, then tell me so...
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Choose the Carrier Allready!
Fantastic, it looks like it's working very well in-game. Have you a download link, or did I miss it? :)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.