Originally posted by karajorma
Everyone always brings up the same stupid arguement about how come the battleship became obsolete after the introduction of the carrier. Sure it became obsolete on Earth but that's because the Germans and Japanese never figured out how to teleport their battleships in next to the carrier.
And how do you overcome this problem? Of course in FS2 ships seem to jump out of nowere, but this is just not-realistic too, if there is a way the destroyer can know where the carrier is, so the carrier can know where a destroyer is, and thus as soon as the destroyer exit subspace the carrier will have swarms of bombers ready to blast away the destroyer much faster than the destroyer cannons can sink the carrier.
Of course the destroyers of FS2 are NOT the battleships of WW2, because they are heavily armed, but also they have their own fighter escort, so they are carrier-hybrids, and all the above doesn't apply at all.
But if you put a pure destroyer (no fighter wings) against a carrier, well, it's no match...
And i also think it makes sense to have this kind of ships, because on earth carriers need to be built to the purpose of launching fighters, so they must be flat with no real space for big weapons... in space you can just drop the fighters out of the ship any way you want, they won't crash anywere, so a pure carrier ship makes no sense, you need only a little space to store them.
And talking about realism, well, i dont' give a damn about that in a game, i actually like big maybe-unrealisti badass ship, becasue they are plain cool!