It's very strange how in the main campaigns of FS2 and FS1, there are very few instances where the subspace shortjump isn't used tactically.
I'd imagine that the capability to teleport relatively short distances would be used as often as possible, especially since sensor technology is even more short-ranged.
First, let's look at the limitations of the shortjump.
From FS1, we know that shortjumps are only possible within a gravity well, such as that of a planet or a star. Without a subspace node, it isn't possible to cross the distances between stars. Even the "close" Alpha Centauri, at only 4 lightyears, cannot be reached without using a node (i.e. the gravity well btween Sol and the Alpha Centauri star system isn't great enough to support shortjumping.
I think it is reasonable to assume that the maximum distance of a shortjump is anywhere with a gravity well capable of holding a reasonable size planet.
In a system such as Sol, the last planet that fits this is Neptune. Even if you consider Pluto a true planet, it's orbit isn't stable.
A larger system would support a greater jump volume.
The time it takes for light to reach pluto from the sun is a little over five hours. Therefore the distance a subspace shortjump is capable of is at most about 10 lighthours in the Sol system.
Another question is how short of a shortjump can be made? Why don't we ever see a really short shortjump to save time cruising?
An easy answer would be that it take far too much energy to use such short jumps. But shouldn't a large expenditure of energy be _sometimes_ justified for a tactical advantage?
For example, when Bosch was running for a node, why didn't he engage a shortjump to get closer faster? Same with every other "run to the node" scenario.
Perhaps it's not possible to engage a shortjump to or near a node. Perhaps the properties of a node that allows for longjumps interfere with a shortjump.
But that doesn't make sense either. In the first SOC loop, corvettes and fighters are obviousls making a shortjump right beside the node. You also make a shortjump out from beside the node. So it seems that shortjumps are indeed possible near a node.
It may be that a really short shortjump (i.e. within visual distances) simply aren't possible accurately. While it seems to be possible to get a normal shortjump within 1000M (when we jumped in 5000M away from the Iceni, this was construed as unusual), it may not be possible to do a short jump _of_ 1000M. This seems plausible, but it still leaves a question....
...why don't capital ships shortjump to get away?