1: performance hits on background images.
I tryed the same 1024x1024 image in 2 versions: 8bit pcx and jpg full color (they were IIRC of the same order of size in kb)
While the 8bit pcx was working fine, the jpg caused a major performance hit (btw you know my system is crap..).
I tryed the same jpg image on a skybox (more than 500 triangles):
The skybox was mapped with two textures, one was the same background image I used above, another one (jpg 1024)was tiled 5 times over the rest of the skybox model.
The performance hit was IIRC half of the loss with the background image.
Since it was the same JPG image, maybe there is something specifically wrong with background images when using jpg images? I remember many reported some performance losses with some versions of lightspeed's planet, it may be the same problem?
Second:
I had a weird bug with skybox in 1_20, which I never had before.
When I move (even linear movement) the skybox "shakes", which caused me a terrible headache:).
request:
would it be possible to set the minimum % of stars generated by FS2 as 0% (no stars) instead of 10%?. There are issues with some kinds of background images (stars in the images stay still, stars generated by the game have motion blur)