Author Topic: are insanely large textures really a wise thing to do  (Read 3696 times)

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Offline phreak

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are insanely large textures really a wise thing to do
i've found the best results when using the one that comes in the Direct X SDK, which should be here

Unreal 2003 and 2004 use DDS textures and there are no compression artifacts, so something must be going wrong.
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Offline Lightspeed

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are insanely large textures really a wise thing to do
I'll yet have to try the one of the DX SDK.
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Offline Nuke

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are insanely large textures really a wise thing to do
there is a photoshop plugin by nvidia, which works pretty good.

you can get the plugin here  and you also need theese  dll files in your system dir. i also recomend this  to let you preview dds textures in explorer as well as photoshop's file browser.
« Last Edit: February 29, 2004, 05:39:59 pm by 766 »
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