I'm not really sure how basic you need to go, I'll assume since you know point modeling you know how to apply the Mesh Edit layer to an object and twiddle with properties, though...
1. Use the "Smooth" modifier. Twiddle the values a bit. It's pretty good at interpolating, generally speaking. If you want more control use the Tesselate function in Mesh Edit, and then push verts around.
2. double-sided surfaces are a material thing in MAX- you never get double-sided normals. If it's important that the mesh itself is double-sided, go into Mesh Edit, select the Polys level, clone everything and then hit the "flip" button under normals. Otherwise, just set a material to be two-sided with the little checkbox in the mat editor and apply it.
3. Put in a light, then set the color. It's the only function on the properties tab that's a color, not text.
4. Again, that's all in the materials. High specular value, lower opacity. Just fool around with numbers until you get something you want, that's what the rest of us do.
5. Um, hit the "quick render" button in the tab panel or go up to the menu and select it.