Poll

what should the defalt FSO ambient light be

FS2 origonal level
16 (40%)
completely turned off by defalt
24 (60%)

Total Members Voted: 40

Voting closed: March 05, 2004, 08:24:34 am

Author Topic: FSO ambient lighting defalt  (Read 9501 times)

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Offline Bobboau

  • Just a MODern kinda guy
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  • 213
FSO ambient lighting defalt
ok, there have been a lot of people talking back and forth about this, so I just wanted to know what the majority of people wanted, ambient light set to the normal FS2 level or turned completely off by defalt,

there is a comand line for changeing it, but I want to find out how to inconveinience the smallest number of people posable
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DEUTERONOMY 22:11
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FSO ambient lighting defalt
FS2 default, everything should look and feel like normal FS2, remember?

and you might want to make a FRED multiplier, if it isn't already there..
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
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Offline Bobboau

  • Just a MODern kinda guy
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  • 213
FSO ambient lighting defalt
yes well it looks better if you turn it off
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
FSO ambient lighting defalt
Turn it off by default. Faster, more stable.
More stable?
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I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
FSO ambient lighting defalt
It depends on our earlier approach: leave FS2 vanilla untouched and offer an enhanced version, or abandon FS2 vanilla and go all out. If possible I'd go for the first, but it is more work. We have to answer this question before we answer the one above, I think. :nervous:
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THE HARD LIGHT ARRAY. Always makes you say wow.

 
Re: FSO ambient lighting defalt
Quote
Originally posted by Bobboau
ok, there have been a lot of people talking back and forth about this, so I just wanted to know what the majority of people wanted, ambient light set to the normal FS2 level or turned completely off by defalt,

there is a comand line for changeing it, but I want to find out how to inconveinience the smallest number of people posable


Well, can you (or someone) show how it looks like with ambient light turned off? I never bothered changing this, so i don't really know how it looks like, and maybe i'm not the only one.

 

Offline Nico

  • Venom
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  • 212
FSO ambient lighting defalt
Quote
Originally posted by kasperl
FS2 default, everything should look and feel like normal FS2,


Ah, we want it to look outdated?

Off, off, off.
Or put a slider in the options, something like the brightness slider, but for ambiant light.
SCREW CANON!

 

Offline Setekh

  • Jar of Clay
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    • Hard Light Productions
FSO ambient lighting defalt
Something like this. :)



Without glowmaps and environment mapping, a lot darker. ;)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 
FSO ambient lighting defalt
Quote
Originally posted by Nico


Ah, we want it to look outdated?

Off, off, off.
Or put a slider in the options, something like the brightness slider, but for ambiant light.


uhm, Nico, the official SCP rule is simple: don't change what ain't broke, and every option that somewhat makes the standard campaign look or act different, optional with default of.

not my decision btw.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Setekh

  • Jar of Clay
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    • Hard Light Productions
FSO ambient lighting defalt
Quote
Originally posted by Nico
Or put a slider in the options, something like the brightness slider, but for ambiant light.


Ideally, though, I think it should be decided per mission. Some systems have less lighting, it should be darker. Some systems have binaries, they should be brighter, etc. But it is a buttload of more work.
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 
FSO ambient lighting defalt
FRED multiplier plus command line/slider.

that seems to be what everybody wants, really.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Fineus

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FSO ambient lighting defalt
Should the FRED per-mission multiplier override the command line/slider option? It's not much good putting a slider inthere if the mission overrides it and specifies a different level - or visa versa - since you'd think you're getting something that you're not.

I'm actaully all for abandoning the original FS2 as far as settings go. It's easier for people to see the work done if - out of the box - the SC modifications work as soon as you run the EXE. No fussing around with command lines and such, just fire up and forget.

 

Offline Taristin

  • Snipes
  • 213
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    • Skelkwank Shipyards
FSO ambient lighting defalt
Off.
Freelance Modeler | Amateur Artist

 

Offline aldo_14

  • Gunnery Control
  • 213
FSO ambient lighting defalt
Quote
Originally posted by Setekh
Something like this. :)



Without glowmaps and environment mapping, a lot darker. ;)


Except that the subobject shading is completely FUBAR-ed, so any large subobjects look awful under non-ambient lighting...........

 

Offline Grug

  • 211
  • From the ashes...
FSO ambient lighting defalt
I'm not sure about off, but certainly having it tuned down a bit wouldn't hurt?

 
FSO ambient lighting defalt
Quote
Originally posted by Setekh
Without glowmaps and environment mapping, a lot darker. ;)


mmm, maybe it's me but i don't see how this could be better than the standard lighting, it's just darker and more difficult to see.
I tryed myself using a lower ambient light setting and everything just looked darker, not better.

I don't still get the point of all this. Is this only about having nicer glowmaps?

 
FSO ambient lighting defalt
Quote
Originally posted by kasperl


uhm, Nico, the official SCP rule is simple: don't change what ain't broke, and every option that somewhat makes the standard campaign look or act different, optional with default of.

not my decision btw.


It's only changes cannot make the standard campaign play differently or unplayable.

Otherwise every single change made cannot be used since they make the campaign look different.



Having played through the main campaign twice and Derelict once with ambient lighting off, I vote for "off".

The darkness takes a little getting used to, but you can't always see what's going on since specular is on.




Actually, I'd prefer the default to be "low" ambient light.  This way people who aren't used to it can still see the outlines.

 

Offline Flipside

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  • 212
FSO ambient lighting defalt
I would say standard by default.

This really needs to be set on a per mission basis, good lighting can make just about everything look better ;) I get that problem with Subsystems too.

 
FSO ambient lighting defalt
It would indeed be much better if it could be adjusted per mission.  Any mission located near a large celestial body such as a planet would give a lot more ambient light than if you were simply in space.

 

Offline CP5670

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FSO ambient lighting defalt
There is a setting called Ambient Light Level that has been in the mission files since the original 1.2, but I don't think it does anything at the moment and there are no freds that let you edit it directly. Is this the mission setting you people are talking about?

Anyway, the best solution is obviously to include both command line and mission-based settings, since that would satisfy everyone. I personally would like something between the two extremes though (I thought the original setting was too bright and the newer one was too dark). The only question is whether to make them absolute numbers and/or multipliers on existing values.
« Last Edit: March 05, 2004, 12:55:13 pm by 296 »