Author Topic: Quick question about fighter flak  (Read 1456 times)

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Offline Sesquipedalian

  • Atankharz'ythi
  • 211
Quick question about fighter flak
If one were to put the "Flak" flag on a secondary weapon, would it work?  Moreover, what are the rules in general for the "Flak" flag?

If "Flak" will not work on a secondary weapon, is there anything one could do to get a missile to explode in proximity to the target?
Sesqu... Sesqui... what?
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Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
Quick question about fighter flak
IIRC you only get a small flak trail behind it. Not usre though it's been a long time since i done that.
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Offline phreak

  • Gun Phreak
  • 211
  • -1
Quick question about fighter flak
i think the handling all code for flak weapons is all in the ship_fire_primary() function.  we can change it to do something in 3.6. say a proximity fuse type thing
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Offline Sesquipedalian

  • Atankharz'ythi
  • 211
Quick question about fighter flak
It would be nice to have a proximity sensor sort of thing for secondaries in SA.  I don't expect it would be very complicated.
Sesqu... Sesqui... what?
Sesquipedalian, the best word in the English language.

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Offline phreak

  • Gun Phreak
  • 211
  • -1
Quick question about fighter flak
not a bad idea.  it would have to go in after the freeze is lifted however.
Offically approved by Ebola Virus Man :wtf:
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